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 File comments for:  Game » Platform » celeste.lha

Celeste

Description: Hardcore platformer by Matt Thorson and Noel Berry
Download: celeste.lha
Version: 1.3.1.1
Date: 08 Oct 2020
Category: game/platform
FileID: 11441
RSS Feed url: http://os4depot.net/modules/comments/rssfeed.php?file=game/platform/celeste.lha

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Comment by: IamSONIC (80.187.82.218)At: 08 Oct 2020, 19:51File version: 1.3.1.1
Thanks for reporting. Will have a look at that. But until then use 32 Bit Screenmodes only. Would be cool if someone using a Classic Amiga with PPC Accelerator and a 32 Bit capable Graphics Card could post how it performs on such systems. You can set SCALE parameter in Icon Tooltypes. SCALE=1 is the fastest.
 
 
Comment by: lazi (46.107.35.227)At: 08 Oct 2020, 19:22File version: 1.3.1.1
It crashes on 16 bit screen depth at start as seen on aGGreSSor's comment.
Works on 24 bit.
 
 
Comment by: aGGreSSor (188.242.153.162)At: 08 Oct 2020, 07:35File version: 1.3.1.1
Celeste.info is not icon, it's just a PNG-file.

The game crashed hard at startup from RAM: and Harddrive
(AmigaOS 4.1 FE, 604e, 128MB FAST RAM, Picasso IV)


assertion "sdl2_screen && sdl2_screen->format->BitPerPixel == bpp" failed: "sdl20compat.inc.c", line 18
***Command 'Celeste' returned with unfreed signals F0000000!
 
 
Comment by: SpaceParanoid (46.5.255.154)At: 03 Oct 2020, 10:50File version: 1.3.1
this one is really a big screw to turn......
 
 
Comment by: root (79.224.123.194)At: 30 Sep 2020, 19:38File version: 1.3.1
Hey" nize game, great work1
 
 
Comment by: jabirulo (213.99.64.161)At: 29 Sep 2020, 13:49File version: 1.3.1
gamecontroller can be added easly:
...
int main(int argc, char** argv) {
SDL_CHECK(SDL_Init(SDL_INIT_AUDIO | SDL_INIT_VIDEO) == 0);
#if SDL_MAJOR_VERSION >= 2
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
#ifdef __amigaos4__
SDL_GameControllerAddMappingsFromFile("PROGDIR:gamecontrollerdb.txt");
#endif
...


and use gamecontrollerdb.txt file thats comes with ZGloom or SDLPoP
 
 

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