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OVERVIEW KOG is meant to be an immediately enjoyable and funny game - you start it and, one second later, you play it. The mechanics require good eye perception and quick reflexes, and become familiar quickly. The basic idea is to catch objects moving at different speeds with a trap. For detailed information, please refer to the website. LATEST CHANGES * Recompiled with updated/fixed custom framework. WEBSITE & EMAIL www.retream.com/KOG kog()retream.com LEGAL NOTES KOG (c) 2007 Simone Bevilacqua KOG is freeware. It can be redistributed provided that the whole package is kept intact and that no charge is applied. (Any part of) it cannot be used to make profit without written permission. KOG IS PROVIDED "AS-IS" WITHOUT ANY WARRANTY. TO THE FULLEST EXTENT PERMITTED BY LAW, THE AUTHOR CANNOT BE HELD LIABLE FOR ANY DAMAGE ARISING OUT OF THE (INABILITY OF MAKING) USE OF IT. USE AT YOUR OWN RISK. KOG uses the following libraries (and the libraries which they, in turn, depend on) under the terms of their respective licenses: * libSDL by Sam Latinga and others; * libSDL_mixer by Sam Latinga, Stephane Peter and Ryan Gordon and others. The AmigaOS 4 version is linked statically - the object code is available on request. For more information see the directory "licenses". |
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