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 File comments for:  Graphics » Misc » flashmandelng.lha

FlashMandelNG

Description: Mandelbrot & Julia fractals for OS4 Amiga
Download: flashmandelng.lha
Version: 4.9
Date: 22 Nov 2023
Category: graphics/misc
FileID: 12728
RSS Feed url: http://os4depot.net/modules/comments/rssfeed.php?file=graphics/misc/flashmandelng.lha

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Comment by: anonymous (93.65.97.44)At: 09 May 2021, 02:06File version: 3.5
Working now, only the version in about was not updated according ti.. it still reporting 3.4
 
 
Comment by: Fl@sh (93.151.174.9)At: 09 May 2021, 01:18File version: 3.5
This is a bug fix release, there were some mistakes on previous 3.4 version, sorry!
 
 
Comment by: khayoz (188.148.250.164)At: 08 May 2021, 19:15File version: 3.4
3.5 is working on X5000.
Thank you!
 
 
Comment by: samo79 (93.65.97.44)At: 08 May 2021, 04:36File version: 3.4
Yes, version 3.4 doesn't start, this is the error:

FlashMandel error window
Menu failed!
 
 
Comment by: Fl@sh (31.156.84.50)At: 07 May 2021, 22:23File version: 3.4
I’ll investigate, thanks a lot for reporting it.
 
 
Comment by: khayoz (188.148.250.164)At: 07 May 2021, 18:56File version: 3.4
Version 3.4 ain't working for me at all, all the earlier versions works without problem,
Error 1 - Menu failed! Error 2 - Display error!
 
 
Comment by: Fl@sh (37.116.229.210)At: 03 Mar 2021, 00:22File version: 3.2
Chiamo Massimiliano, grazie mille apprezzo moltissimo i tuoi complimenti.
Mi contatti via e-mail?
On my current amiga configuration (Pegasos II) it’s not possible to test any gpgpu/shader code.
I’d like to develop a gpu engine as also a multicore one. Maybe in future if our beloved platform will support that I’ll likely add these features.
 
 
Comment by: Massimiliano Scarano (151.46.210.18)At: 02 Mar 2021, 08:03File version: 3.2
Ciao Dino and congrats for this piece of art !

For speed, have you ever considered to move the computation from the CPU to the GPU ?

 
 
Comment by: Bennymee (80.114.15.148)At: 11 Jan 2021, 10:56File version: 3.0
Thank you for the new version 3!
 
 
Comment by: samo79 (93.65.97.130)At: 15 May 2020, 19:02File version: 2.8
Hi Massi, I have a couple of modifications request :-)

- Currently requesters will be opened at top-left position, could you modify them in order to open all of them at the center of the window instead

- Menus could be sticked ... right now you have to still pressing the mouse button (rmb) to mantain then opened .. a bit old style :-)
 
 
Comment by: Fl@sh (93.67.159.71)At: 02 May 2020, 23:02File version: 2.6
Hi Massi, ..who knows what the real Amiga is! :-)

Flashmandel it's a long time project for my experiments and fun, where I care all possible speed optimizations.
Now I'm writing an handmade altivec assembler code for altivec version because C compiler directives does not satisfy me. The GCC asm generated code is far then optimized, no one will be ever better than humans to write good code ;-)

Thanks for your interest.
 
 
Comment by: Massimiliano Scarano (213.113.194.233)At: 01 May 2020, 15:47File version: 2.6
One could certainly debate if a Pegasos is a "real Amiga" :-)

Anyway interesting project, great care for the optimizations.

+1
 
 
Comment by: 328gts (99.247.215.80)At: 27 Mar 2020, 23:49File version: 2.3
altivec version working great here on X1000 ! gorgeous colours and patterns! thanks
 
 
Comment by: Bennymee (82.197.222.230)At: 16 Apr 2019, 01:05File version: 1.9
Altivec is running fine on X1000.
Screendepth is not set in the icon-tooltypes to 8bit in the Altivec executable.
 
 
Comment by: eliyahu (73.119.146.85)At: 11 Nov 2018, 00:02File version: 1.8
version 1.8 is running beautifully on my X5K. thanks for the great tool!
 
 
Comment by: Severin (51.7.225.28)At: 05 Jun 2018, 23:57File version: 1.6
V1.6 altivec is working fine.
 
 
Comment by: Fl@sh (37.119.99.116)At: 05 Jun 2018, 23:55File version: 1.6
@Severin
Please can you try the new 1.6 version and report if altivec version works ok?
 
 
Comment by: Severin (51.7.225.28)At: 03 Jun 2018, 05:48File version: 1.5
The altivec version of 1.5 does not render on my X1000, I just get a black screen, wait a few seconds the beep/flash and still nothing.

Non-altivec version renders ok.
 
 
Comment by: Fl@sh (37.182.186.84)At: 17 May 2018, 13:16File version: 1.3
@tonyw

I'll try to reproduce the crash and will look inside the startup code to fix it. Can you try the altivec version and report here if it works or not?
 
 
Comment by: tonyw (211.30.212.17)At: 16 May 2018, 12:03File version: 1.3
It runs OK from Shell. I don't think there is anything wrong with the icon, all the tooltypes seem to be in order.
 
 
Comment by: tonyw (211.30.212.17)At: 16 May 2018, 11:43File version: 1.3
I confirm Alex's comment about an immediate crash with OS4.1. The failure is a reference to 0xDEADBEEF (on my X5K), so the program is trying to read memory that has been returned to the kernel via FreeVec().
 
 
Comment by: CygnusEd (212.7.182.216)At: 21 Mar 2010, 20:36File version: 1.1
@ AlexC

I could not reproduce your problem here. What happens, if you delete the icon (info) file and launch the problem from a shell? Maybe the info file is corrupt.

@ PhantomInterrogative + Severin

Please send your requests to Dino Papararo, he is the maintainer of the FlashMandel package.
 
 
Comment by: Severin (83.67.70.55)At: 21 Mar 2010, 18:21File version: 1.1
@AlexC

It works fine here with 4.1u1 once I'd turned on the executable bit in the icon.
 
 
Comment by: Severin (83.67.70.55)At: 21 Mar 2010, 18:16File version: 1.1
Did you have to include all those pictures? the archive is only 1.5mb without them saving 34mb of downloading for people with slow connections (yes they still exist, I know people who still can't get adsl and other who have it but it's not much faster than dialup).
 
 
Comment by: PhantomInterrogative (162.114.144.129)At: 18 Mar 2010, 13:58File version: 1.1
Could you add the Lyapunov set to the program?
 
 
Comment by: AlexC (76.170.1.43)At: 18 Mar 2010, 07:55File version: 1.1
Here with OS4.1u1 it crashes in icon.library as soon as I click the icon. Same with the 68k-noFPU version.

I'll post the crashlog.
 
 

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