OS4 DepotLogo by DaveyD 
(anonymous IP:,914) 

   Bug tracker
   Locale browser

   o Audio (323)
   o Datatype (47)
   o Demo (177)
   o Development (510)
   o Document (21)
   o Driver (86)
   o Emulation (138)
   o Game (844)
      o Action (128)
      o Adventure (35)
      o Board (51)
      o Card (12)
      o Children (8)
      o Driving (20)
      o Fighting (1)
      o Fps (37)
      o Megazeux (21)
      o Misc (95)
      o Platform (62)
      o Puzzle (183)
      o Roleplaying (33)
      o Server (0)
      o Shmup (81)
      o Sport (11)
      o Strategy (54)
      o Utility (12)
   o Graphics (434)
   o Library (83)
   o Network (194)
   o Office (53)
   o Utility (771)
   o Video (58)

Total files: 3739

Full index file. Download
Recent index file. Download



Support the site

 Readme for:  Game » Adventure » scummvm.lha


Description: 2D Point-and-Click adventure interpreter
Download: scummvm.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 18Mb
Version: 1.7.0
Date: 25 Jul 14
Author: The ScummVM team
Submitter: Raziel
Email: raziel_nosgoth/web de
Homepage: http://scummvm.org
Requirements: AmigaOS4 and at least one of the supported games
Category: game/adventure
Replaces: game/adventure/scummvm.lha
License: GPL
Distribute: yes
Min OS Version: 4.1
FileID: 8866
Comments: 131
Snapshots: 3
Downloads: 262  (Current version)
4111  (Accumulated)
Votes: 16 (0/0)  (30 days/7 days)

Show comments Show snapshots Show content Show crashlogs Replace file 
Unfortunately i have to add some caveats to this release:

Do NOT use JXFS (or at least do not send bugreports if you do)
The two engines "Hopkins FBI" and "Tony Tough" will slow down to a crawl using
this FS.
Use SFS or FFS instead.

This and all further versions will hold an sobjs/ drawer, tested on a clean
If there a re still problems, let me know -- "It works for me(tm)"

For a more comprehensive changelog of the latest experimental code, see:

For a more comprehensive changelog of the latest experimental code, see:

1.7.0 (2014-07-21)
 New Games:
   - Added support for Chivalry is Not Dead.
   - Added support for Return to Ringworld.
   - Added support for The Neverhood.
   - Added support for Mortville Manor.
   - Added support for Voyeur.

   - Updated Munt MT-32 emulation code to version 1.3.0.
   - Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
     libpng, which are faster and can handle more images.
     (NOTE: The change to libpng was done in version 1.6.0, but it was not
     added to the NEWS file).
   - Added generic OpenGL (ES) output (based on GSoC Task).
   - The GUI can now be rendered in 32-bits.
   - The build system has been changed to be more modular and easier to add new

   - Added OpenGL graphics mode based on our generic OpenGL output. This
     allows for arbitrary output sizes. However, it does not support special
     filters like AdvMAME, HQ, etc.

   - Added mouse wheel support for inventory and save game lists.
   - Enabled verb name display in Simon the Sorcerer 2.
   - Fixed the Feeble Files loyalty rating in the English 4CD version. (This
     was apparently a bug in the original game. It is currently unknown if
     other versions still have the same problem.)

 Broken Sword 1:
   - Added back support for MPEG-2 videos.

 Broken Sword 2:
   - Added back support for MPEG-2 videos.

   - Added an option to enable "Color Blind Mode" to the ScummVM GUI.

   - Improved video quality in Urban Runner.

   - Added an option to toggle "Gore Mode" from the ScummVM GUI.
   - Fixed bug that could cause the music to stop prematurely.

   - Fixed several rare crashes and glitches.
   - Fixed multiple bugs carried over from the original binary.

   - Added support for the more detailed RAVE lip syncing data in the Windows
     version of King's Quest 6. Portraits should now be much more expressive
     when talking.
   - Added support for simultaneous speech and subtitles in the CD versions
     of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new
     "Dual" audio state, or via the ScummVM audio options).
   - Fixed music fading.
   - Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,
     KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
   - Improved the MIDI parser so that music event processing is done more

   - Changed the saved game naming scheme of HE games to always contain
     the target name.
   - Fixed having multiple coaches in Backyard Football.
   - Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
     This makes sound effects like, for example, the typewriter and waterfall
     in Indiana Jones and the Last Crusade sound like in the original.
   - Added support for the Steam versions of Indiana Jones and the Last
     Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
     the Windows and the Macintosh versions are supported.

   - Savegames in Tony Tough now work on big-endian systems.

   - Discworld 1 and 2 no longer crash on big-endian systems.

 Android port:
   - Added experimental support for the OUYA console.

 PS2 port:
   - Added configurable TV modes: NTSC and PAL.
   - Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV
     progressive and VESA.
   - Added a configuration option for the HDD partition used.
   - Added a configuration option for the IP address used.
   - Added a configuration option to toggle USB mass storage.

 Tizen port:
   - The BADA port has been merged/updated into Tizen.

File Version Size Date OS Dls Readme
scummvm-src.zip1.7.027Mb25 Jul 144.147¤ Scummvm-src - ScummVM Source
Copyright (c) 2004-2016 by Björn Hagström All Rights Reserved
Amiga OS and its logos are registered trademarks of Hyperion Entertainment