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This is a port of id software's Quake World for AmigaOS 4.x. QuakeWorld is a multi-player specific version of Quake, optimized for playing over the internet. It allows a server to predict the movement of an object based on its current speed and trajectory, so the server doesn't need to receive continuous data from the client and can deal much better with lags. Installation Just copy the executables into your Quake directory (where the id1 directory resides). Starting QuakeWorld server When the qwsv program was started it loads the first map and awaits user input. Use map <name> to select a specific map or gamedir <path> to use a different mod. More informations can be found on the net (yes I know I should write something more here ;). You need qwprogs.dat in the id1 directory to run a server! Note: Make sure that you have set the stack size to 500000 bytes before starting the AmigaOS4 versions. The other ports have automatic stack extension.
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