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 Readme for:  Game » Strategy » arcadetonktanks.lha

Arcadetonktanks

Description: Arcade tank shooter
Download: arcadetonktanks.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 22Mb
Version: 006.11
Date: 23 Aug 2010
Author: Lefever,Carson,Howe,Malkov OS4 packaging by Olle Norman
Submitter: Olle Norman
Homepage: http://www.pygame.org/project-Arcade+Tonk+Tanks-1078-2271.ht
Requirements: Python,Pygame,sdl + their dep libs
Category: game/strategy
License: Other
Distribute: no
Min OS Version: 4.1
FileID: 5805
 
Comments: 3
Snapshots: 0
Videos: 0
Downloads: 237  (Current version)
236  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

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How,Arcade Tonk Tanks v. 0.0.6

This game has been tested using Python 2.5 & 2.6.1 and Pygame 1.8 & 1.9.1
                                on Linux & windows XT/Vista.

Look for the latest version on:
http://www.pygame.org/project-Arcade+Tonk+Tanks-1078-2271.html
                            or: http://code.google.com/p/arcade-tonk-tanks/

Credits:
    * Programming & game design by Koen Lefever (koen.lefever()gmail.com);
License: GPL 3.0
    * Graphics & explosion sound (boom.wav) by Marc Carson
(marc()marccarson.com); License: Creative Commons CC-BY-SA
	* Explosion Graphics by David Howe
(http://homepage.ntlworld.com/david.howe50/page16a.html)
    * Music "Only Depth" by Vladislav Malkov a.k.a. Artsense
(http://www.myspace.com/artsensepsy)

Version history:
    * 0.0.1   : 2009-01-14 : game created by Koen Lefever
    * 0.0.2   : 2009-03-31 : prompt to ask if you want to play in full screen or
in a window
    * 0.0.3   : 2009-04-01 : corrected filenames to work on case sensitive
systems (Linux/UNIX)
    * 0.0.4   : 2009-04-01 : replaced math.trunc() by int() - this works on both
Python 2.5 and 2.6
    * 0.0.5   : 2009-09-25 : added graphics by Marc Carson & music by Artsense
	* 0.0.5Win: 2009-09-28 : use freesansbold.ttf font
                             created MS Windows executable with py2exe, Nullsoft
NSIS & HM NIS Edit
	* 0.0.6   : 2009-10-29 : too many bullets bug solved
      0.0.6-4 : 2009-11-02 : moved all global variables into module GameData
      0.0.6-5 : 2009-11-03 : moved all game classes & functions to their own
modules
      0.0.6-6 : 2009-11-04 : moved what is supposed to be the AI into module
DefaultBot
      0.0.6-8 : 2009-12-06 : added BattleGround(), scenery, water
      0.0.6-9 : 2009-12-09 : debugging, re-organizing code & cleaning up
      0.0.6-11: 2009-12-14 : added David Howe's explosion graphics 
  
To Do 
    * some code cleanup (this is my very first program in Python, and my first
program in an OO language)
    * add an editor to create new mazes
    * add high score lists
    * add "presets" and the possibility to save your favourite combination of
options
    * rewrite the game completely to support client/server multi-player
--------------------------------------------------------------------------------
------------------------------------------------------------
OS4 notes:
One more of my easy repacked pygames,
A proper Pygame-setup and the only nthing you have to do is double-click at the
icon

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