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       <title>celeste.lha game/platform - Comments</title>
       <link>https://os4depot.net/?function=comments&amp;file=game/platform/celeste.lha</link>
       <description>Hardcore platformer by Matt Thorson and Noel Berry</description>
       <language>en-gb</language>
       <lastBuildDate>Wed, 29 Apr 2026 11:13:02 +0200</lastBuildDate>
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        <title>OS4Depot.net</title>
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       </image><item> <title>IamSONIC (80.187.82.218) @ 08 Oct 2020, 07:51.12</title> <link>https://os4depot.net/?function=comments&amp;file=game/platform/celeste.lha</link> <description>&lt;STRONG&gt;By:&lt;/STRONG&gt;&amp;nbsp;IamSONIC (80.187.82.218)&lt;BR /&gt;&lt;pre&gt;Thanks for reporting. Will have a look at that. But until then use 32 Bit Screenmodes only. Would be cool if someone using a Classic Amiga with PPC Accelerator and a 32 Bit capable Graphics Card could post how it performs on such systems. You can set SCALE parameter in Icon Tooltypes. SCALE=1 is the fastest. 
&lt;/pre&gt;</description> <guid isPermaLink='false'>1602179472</guid> <pubDate>Thu, 08 Oct 2020 19:51:12 +0200</pubDate></item><item> <title>lazi (46.107.35.227) @ 08 Oct 2020, 07:22.16</title> <link>https://os4depot.net/?function=comments&amp;file=game/platform/celeste.lha</link> <description>&lt;STRONG&gt;By:&lt;/STRONG&gt;&amp;nbsp;lazi (46.107.35.227)&lt;BR /&gt;&lt;pre&gt;It crashes on 16 bit screen depth at start as seen on aGGreSSor's comment. 
Works on 24 bit. 
&lt;/pre&gt;</description> <guid isPermaLink='false'>1602177736</guid> <pubDate>Thu, 08 Oct 2020 19:22:16 +0200</pubDate></item><item> <title>aGGreSSor (188.242.153.162) @ 08 Oct 2020, 07:35.56</title> <link>https://os4depot.net/?function=comments&amp;file=game/platform/celeste.lha</link> <description>&lt;STRONG&gt;By:&lt;/STRONG&gt;&amp;nbsp;aGGreSSor (188.242.153.162)&lt;BR /&gt;&lt;pre&gt;Celeste.info is not icon, it's just a PNG-file. 
 
The game crashed hard at startup from RAM: and Harddrive 
(AmigaOS 4.1 FE, 604e, 128MB FAST RAM, Picasso IV) 
 
 
assertion &quot;sdl2_screen &amp;&amp; sdl2_screen-&gt;format-&gt;BitPerPixel == bpp&quot; failed: &quot;sdl20compat.inc.c&quot;, line 18 
***Command 'Celeste' returned with unfreed signals F0000000! 
&lt;/pre&gt;</description> <guid isPermaLink='false'>1602135356</guid> <pubDate>Thu, 08 Oct 2020 07:35:56 +0200</pubDate></item><item> <title>SpaceParanoid (46.5.255.154) @ 03 Oct 2020, 10:50.29</title> <link>https://os4depot.net/?function=comments&amp;file=game/platform/celeste.lha</link> <description>&lt;STRONG&gt;By:&lt;/STRONG&gt;&amp;nbsp;SpaceParanoid (46.5.255.154)&lt;BR /&gt;&lt;pre&gt;this one is really a big screw to turn...... 
&lt;/pre&gt;</description> <guid isPermaLink='false'>1601715029</guid> <pubDate>Sat, 03 Oct 2020 10:50:29 +0200</pubDate></item><item> <title>root (79.224.123.194) @ 30 Sep 2020, 07:38.19</title> <link>https://os4depot.net/?function=comments&amp;file=game/platform/celeste.lha</link> <description>&lt;STRONG&gt;By:&lt;/STRONG&gt;&amp;nbsp;root (79.224.123.194)&lt;BR /&gt;&lt;pre&gt;Hey&quot; nize game, great work1 
&lt;/pre&gt;</description> <guid isPermaLink='false'>1601487499</guid> <pubDate>Wed, 30 Sep 2020 19:38:19 +0200</pubDate></item><item> <title>jabirulo (213.99.64.161) @ 29 Sep 2020, 01:49.11</title> <link>https://os4depot.net/?function=comments&amp;file=game/platform/celeste.lha</link> <description>&lt;STRONG&gt;By:&lt;/STRONG&gt;&amp;nbsp;jabirulo (213.99.64.161)&lt;BR /&gt;&lt;pre&gt;gamecontroller can be added easly: 
... 
int main(int argc, char** argv) { 
SDL_CHECK(SDL_Init(SDL_INIT_AUDIO | SDL_INIT_VIDEO) == 0); 
#if SDL_MAJOR_VERSION &gt;= 2 
SDL_InitSubSystem(SDL_INIT_JOYSTICK); 
#ifdef __amigaos4__ 
SDL_GameControllerAddMappingsFromFile(&quot;PROGDIR:gamecontrollerdb.txt&quot;); 
#endif 
... 
 
 
and use gamecontrollerdb.txt file thats comes with ZGloom or SDLPoP 
&lt;/pre&gt;</description> <guid isPermaLink='false'>1601380151</guid> <pubDate>Tue, 29 Sep 2020 13:49:11 +0200</pubDate></item></channel> </rss>