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         O        O               LMARBLES [AOS4]               O       O
                         PORTED BY .................... SPOT
                         SUPPLIED BY .................. SPOT
                         TYPE ......................... GAME
                         REQUIRES ...................... SDL
      LMarbles
     
      an Atomix-like game 
       by Michael Speck
********************
I.  Requirements
II.  Installation
III. Manual
IV. Feedback
********************
********************
I.   Requirements
********************
LMarbles runs in X and requires SDL and SDL_mixer. (both any version)
********************
II.  Installation
********************
Enter your favorite shell and type in the following stuff (in the
directory you extracted the LBreakout source)
> ./configure [--disable-sound] [--disable-install] [--enable-ascii]
              [--localstatedir=HIDIR]
    --disable-sound:       no sound
    --disable-install:     no installation; play from source directory
    --enable-asci:         for big-endian machines
    --localstatedir:       install global highscores to this directory
                           REPLACES --with-profile-path TO COMPLY 
                           WITH AUTOCONF; THE DEFAULT LOCATION NOW 
                           DEPENDS ON YOUR DISTRIBUTION: PREVIOUSLY 
                           IT WAS /var/lib/games. USE
      --localstatedir=/var/lib/games
      FOR EXISTING HIGHSCORES.
> make
> su (become root)
> make install (if install wasn't disabled)
> exit (become user again)
> lmarbles
 
Building on Win32:
    1) Install the following win32 tools:
        MinGW
        MSYS
        Inno Setup 2
    2) Install the following win32 libaries:
        SDL (you might need to edit sdl-config)
 SDL_mixer
    3) From the build root, create win32dll directory and copy the following
       win32 dlls to it:
        SDL.dll
 SDL_mixer.dll
        msvcrt.dll (freely available from Microsoft)
    4) configure will need to find SDL.dll. You can either register SDL.dll
       or simply copy it to the root build directory.
    5) Setup environment.  To get things to compile, I setup the following
       environment variables:
        SDL_CONFIG  - fully qualified path to sdl-config
        CFLAGS      - tell build process where to find include files
        LDFLAGS     - tell build process where to find libraries
        PATH        - ensure that Inno Setup 2 iscc is in the PATH
    6) Do a full build by issueing the following commands:
       configure --disable-install
        make
    7) Create a win32 installer by issueing the following command:
        make win32_installer
    You'll find lmarbles-<version>-win32.exe in the build directory.  It
    is a standalone installer for marbles.
********************
III. Manual
********************
For more information about the game see src/manual/manual.html.
********************
IV. Feedback
********************
Please visit http://lgames.sf.net if you have any suggestions or 
problems.
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