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|Comment by: thellier (220.127.116.11)||At: 07 Dec 2011, 10:03||File version: beta6|
|Hello All |
I maded this patch : Yes the the ppc interface (IExec->SetMethod()) is also patched. This patch should works as it works for Cow3D-ppc
But I have noticed that several PPC programs dont draw with it (
Quake,etc...) for the moment i dont know why :-/
If someone got a small source that demonstrate this "non draw" bug
then send it to me (mail in readme) so i will understand what cause the problem.
BTW this patch dont speed up Warp3D so dont use it on programs that
already works perfectly. Use the patch only for programs that miss
things like "textured lines" "big points" etc...
|Comment by: Raziel (18.104.22.168)||At: 06 Dec 2011, 23:27||File version: beta6|
I see, thanks for the info
|Comment by: ZeroG (22.214.171.124)||At: 06 Dec 2011, 19:30||File version: beta6|
cow3D = 68k
FPSE = PPC
unknown project = PPC
maybe he only patched the 68k jumptable (IExec->SetFunction()) and forgot the ppc interface (IExec->SetMethod()). In that case native programs bypass the patch.
|Comment by: Raziel (126.96.36.199)||At: 06 Dec 2011, 16:38||File version: beta6|
|That was intriguing to try, even more with the easy setback to original Warp3D |
That cow3D example did work great, but a project i'm working on it simply blackened the screen...
nothing to see although after returning to original W3D (with CTRL-C) it told me
"Patch was called 268482 times :-)"
so i'm wondering what else needs to be "patched" to make it iron out the limitations.
Would the author be interested in more patches?
btw: the FPSE remark in the readme didn't work, i also simply get a back screen with the patch in place :-/