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Fireflies v2.07 =============== by Matt Perry <guy()somewhere.fscked.org> For information on how to compile, read COMPILE. -- MODES: New to 2.0 are modes. There are two types, per-swarm modes, and major modes. Per-swarm modes affect a single swarm (but two swarms may decide to switch to the same mode), while major modes affect the whole scene. They are activated with a certain probability, which is entirely relative. For example, if mode A has probability=1, and mode B has probability=5, that means mode B is 5 times as likely to occur as mode A. The mode numbers, names, and descriptions are as follows: Per-Swarm modes: Normal mode (0) - normal swarm flight Stop mode (1) - the bait comes to a halt, and the flies circle in around it. Loop mode (2) - the bait travels in a loop, and the flies chase it. Psychadelic mode (3) - color cycling speed for this swarm is increased, and the tails look like rainbows. Glow mode (4) - the tails increase by glow_factor (an option). Hyperspeed mode (5) - the bait and flies get hyper, and increase speed and acceleration. Faded mode (6) - the colors fade Major Modes: All-Swarm mode (0) - activate a per-swarm mode for all swarms. FlyKill mode (1) - kill a bunch of fireflies. FlyBirth mode (2) - create a bunch of fireflies. Windy mode (3) - wind speed increases. Matrix mode (4) - Matrix-style pause and rotate. Swarmsplit mode (5) - a random swarm is split in 2. Swarmmerge mode (6) - 2 random swarms are merged. -- SDL standalone program: If you have SDL, and you compiled fireflies with SDL support as a standalone program (as opposed to a screensaver), you can enjoy a few neat features (mostly there so I could test things, but what the hell, they're fun for all). Mouse input: * Left-click and drag to move the camera left/right/up/down. * Right-click and drag up/down to zoom the camera in/out. * Hold control and Left-click and drag to rotate the camera about the origin. Keyboard input: * q = quit * p = pause the screensaver (you can move the camera, but nothing else happens) * t = display elapsed time in seconds to the console window (this won't work in windows if you don't have a console window open) * up arrow = fast forward 2x * down arrow = fast forward 1/2x * right arrow = fast forward +1x * left arrow = fast forward -1x * 0-6 = activate major mode corresponding to that digit * shift + 0-6 = activate swarm mode corresponding to that digit * control + 0-6 = stop swarm mode corresponding to that digit AmigaOS 4.x port by Spot / Up Rough Changes in the AmigaOS 4.x version: Added a MiniGL library check. The AmigaOS 4.x version needs MiniGL 2.0 beta or later.
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