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http://freecode.com/projects/sge http://www.digitalfanatics.org/cal/sge/index.html SGE is a graphic library for the excellent Simple DirectMedia Layer (SDL) library (mainly) written by Sam Lantinga. So, why use SGE? Well, SDL is a low level API and if you don't want to spend time writing your own graphic functions (put pixel, line, circle...) you could use SGE instead. Some of SGE's features are: - Pixel operations - Clipping - Lines, circles and other figures (with antialiasing and alpha blending) - Rotation and scaling of surfaces - Palette functions - TrueType/Bitmap/SFont font functions - Basic 2D collision detection - Sprite classes - Basic texture mapping - Filled and gourand shaded polygons (with antialiasing or alpha blending) Installation: Copy SDK/#? ALL SDK: CD SDK:local/newlib/lib MakeLink libSGE.so libSGE.so.0 SOFT |
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