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 Readme for:  Emulation » Utility » igame.lha


Description: Frontend for launching WHDLoad games
Download: igame.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 318kb
Version: 2.1
Date: 26 Mar 2022
Author: Emmanuel Vasilakis
Submitter: Samir Hawamdeh
Homepage: https://github.com/MrZammler/iGame
Requirements: AmigaOS 4.0 + MUI
Category: emulation/utility
License: Other
Distribute: yes
Min OS Version: 4.0
FileID: 12002
Comments: 0
Snapshots: 0
Videos: 0
Downloads: 47  (Current version)
47  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

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iGame is a frontend application for your WHDLoad games and demos collection. It
runs on AmigaOS 2.04 and above, AmigaOS 4 and MorphOS.

Builds and releases:

The iGame_rel folder should contain builds that are done at some point in time,
following any major code changes.


Just place the iGame folder anywhere you want on your drive.
iGame also requires the following libraries to work:

lowlevel.library (optional, for joystick navigation support)

Make sure your installation contains MUI and the above libraries.
You can find the latest versions in Aminet/OS4Depot.


Please check the Wiki  


Please do :-)


Docs for the usage of iGame can be found inside the guide directory.
The guide will be packed inside iGame releases and can also be brought up by
pressing the Help key when running iGame


iGame 2.1b3 (04 Dec 2021) Pre-release

ATTENTION: In this beta version a lot of changes happened to the code. This is a
highly experimental beta release. You better back up your iGame folder before
testing this one. 


* Added a check if the screenshot image is supported by the installed datatypes.
If not, it is skipped. This fixes situations where the Info datatype is not
installed and no image is shown instead of the default.


* Fixed the menus on Aros 68k. Menus should work on ApolloOS now.


* The games list is not multiselect now. This speeds up a little bit the
selection of games on slow machines.
* Moved the strings methods to a separate file. Also merged the strcasestr.c and
strdup.c files.
* Moved the filesystem methods to a separate file.
* Set local methods as static in the funcs.c and cleaned up the iGameExtern.h
from the shared methods 
* Now all the libraries open on application start and close on application exit.
No OpenLibrary() calls in the middle of the application.
* Moved the joystick methods from iGameMain.c to funcs.c
* A lot of global methods and variables removed
* A lot of refactoring happened, so to make funcs.c file smaller. This makes
code more clear and readable.
* All the necessary libraries and interfaces are set to be loaded in the code.
No "-lauto" is necessary any more.
* Changed the localization system to support the new menus. Now the strings
header file is created based on catcomp

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