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Ulmosadventure | Description: | A cute action RPG. | Download: | ulmosadventure.lha (TIPS: Use the right click menu if your browser takes you back here all the time) | Size: | 3Mb | Version: | 1.0 | Date: | 18 Dec 2013 | Author: | Sam Eldred, AmigaOS 4.x packaging by Spot / PFP | Submitter: | Spot / Up Rough | Email: | spotUP/gmail com | Requirements: | Python. PyGame, SDL, SDL_Image, SDL_Mixer, SDL_TTF + their dep libs. | Category: | game/adventure | Replaces: | game/adventure/ulmosadventure.lha | License: | Other | Distribute: | yes | Min OS Version: | 4.1 | FileID: | 8500 | | | Snapshots:
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| Comments: | 3 | Snapshots: | 2 | Videos: | 0 | Downloads: | 213 (Current version) | | 329 (Accumulated) | Votes: | 0 (0/0) (30 days/7 days) | |
O O O O
o o o o
o . . o
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._______________________.___________ | |__ .__\__. \ ____.___________.
| __ / ___ | __ /__|___ __/___|__ _ | \ \| | __ |
| |_/ / \_| | |/ / ___/ | __// |___\ | |_/ |
| ______/|___________|____|\_______|__________|_____| \_____|_____ |
|____| /_________|
F O R .____.
.________________________ _____________._____________| |__
| __ / __ /_\ __ | ____/____) __/______
| |_/ / |/ / \ \_| | __/ | | |_/ /
. | ______/_____|\_________\__________| | |____|___________/ .
|____| |____|
o . . o
o o P R E S E N T S o o
O O ULMO'S ADVENTURE [OS4] O O
A CUTE ACTION RPG
AUTHOR ................. SAM ELDRED
PORTED BY .................... SPOT
SUPPLIED BY .................. SPOT
TYPE ......................... GAME
REQUIRES .............. PYGAME, SDL
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Help Ulmo evade enemies, collect coins and find his way to the end of an amazing
(but short) adventure.
This game started life as an experiment to see if I could implement a pseudo 3D
gameworld in a top-down 2D style - you can see this in the way that sprites can
move behind or under stuff. Following that, I had lofty ambitions to turn it
into a Zelda-style RPG, but I soon realised that I didn't have the necessary
time
or talent! Nonetheless, it's a playable game and the gameworld itself has a
pleasing physicality to it I think.
Graphics were created in Gimp, sounds in CFXR and soundtrack in Pxtone. I also
wrote a map editor for it in Java SWT which is available from the project site.
Use cursor keys to move, space to do stuff, X to toggle sound and ESC to quit.
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