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 Readme for:  Game » Driving » supertuxkart.lha


Description: A quality 3d kart racing game
Download: supertuxkart.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 221Mb
Version: 0.8.1_1.01
Date: 04 Jan 2020
Author: many, aos4 port by kas1e
Submitter: kas1e
Email: kas1e/yandex ru
Homepage: https://supertuxkart.net/Main_Page
Requirements: ogles2.library >=2.11 , warp3dnova >=1.68, RadeonHD >=3.7
Category: game/driving
Replaces: game/driving/supertuxkart.lha
License: Other
Distribute: yes
Min OS Version: 4.1
FileID: 11111
Comments: 2
Snapshots: 0
Videos: 1
Downloads: 144  (Current version)
223  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

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... What is it ...

 SuperTuxKart is a 3D open-source arcade racer with a variety characters,
tracks, and modes to play. 
 To have good perfomance and no visuall glitches, you should have as minimum:
 ogles2.library : >= 2.11
 Warp3DNova.library : >= 1.68
 RadeonHD : >= 3.7
 This port based on the latest, 0.8.1 sources.

 Main site: https://supertuxkart.net/Main_Page

... How to run and how to play ...

 Just unpack and double-click on an icon. The learn the control choice
"tutorial" in the menu (right bottom icon of a book)
... Performance note ...

 Currently, it is HIGHLY RECOMMENDED to use RadeonHD, and NOT Radeon RX, as
Radeon RX in real-life tests are slower on 30% most of the time than RadeonHD.
 The reason for that is that Radeon RX driver didn't set any power-level for
dynamic power management and just keep the defaults, which expect that system
have GART.
 So, until: or Radeon RX will give the ability to set power-level manually, or
there will be GART support, or default state for Radeon RX will be changed
 to take into account our "no GART" situation, there is better to use RadeonHD
which gives you better performance.
 One sad remark though: Don't enable "use frame buffer object" in options, or
you will then crash with "invalid FBO attachment" when you choose a car. The
issue is known, and we still trying to understand where it comes.
 Visually, without that enabled, it only gives you a little bit of slowness when
you choose a car (rotation of cars will be not very fluid), but in other parts
and in actual gameplay you will not notice that.
 Once we fix a bug I will make another release.

 On x5000 with RadeonHD and latest ogles2/warp3dnova, you can expect up to 60FPS
on some levels, while in other ones you may drop to just 15-20. Most of the time
you will be around 30-40.

 A game needs about 350 MB of RAM, 350 MB of GPU memory, 40 MB of system's VRAM
memory and 350 MB of HDD space.

 Video in action on AmigaOS4, 1920x1080 full HD:

... ChangeLog ...


  -- added joystick support

 v1.00 (first amigaos4 release):
  -- gl4es is used for OpenGL (so ogles2/warp3dnova)
  -- build based on amigaos4 port of Irrlicht engine:
  -- amigaos4 paths (was a mess!), stack cookie
  -- built with GCC 8.2.0
  -- fixes of warnings thrown by -Wall on GCC 8.2.0
  -- fixes of setenv()/unsetenv()
  -- workaround to make game loads fast even on public Newlib (due to slow
ftell()/fseek() implementation)
  -- fixes in Irrlicht engine which come with SuperTuxKart (they use their own,
modified one)

... Thanks to ...

 to Daniel for OpenGL ES2 and all his help with everything:
 to Hans for Warp3DNova and all his help with everything:
 to ptitSeb for gl4es and all his help with everything:
 to Capehill for glSnoop and actual SDL1, SDL2 ports and all his help with
everything: https://github.com/AmigaPorts/SDL
 to CuteAlien for keep working on Irrlicht engine:
(c) kas1e, 2020

File Version Size Date OS Dls Readme
supertuxkart_minigl.lha0.6.2a104Mb26 Dec 20194.173¤ supertuxkart - 3d kart racing game
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