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 Readme for:  Game » Platform » smclone.lha


Description: Super Mario Clone FX (SDL)
Download: smclone.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 3Mb
Version: 0.93.2
Date: 26 Oct 2004
Author: FluXy, Cairon, Cyborg (AmigaOS4 port)
Submitter: Costel 'Cyborg' Mincea
Homepage: http://smclone.arturh.com/
Requirements: AmigaOS4
Category: game/platform
License: GPL
Distribute: yes
Min OS Version: 4.0
FileID: 267
Comments: 2
Snapshots: 3
Videos: 0
Downloads: 1169  (Current version)
1169  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

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Super Mario Clone FX (AmigaOS4)

Yay, it's me again with another SDL port ;)

This time with "Super Mario Clone FX", a 2D jump&run game with many
nice features:

- In-Game Level Editor
Activated by F8 in the game. You can insert any graphic file as a
background or massive sprite in the game. Many standart graphics
like hedges and ground sprites are included. You can insert enemys,
set the player's start position on the level, insert active sprites,
and create half-massive sprites which the player can jump through,
but can not fall through.

- Multiple Levels
Each level ends with gate, press up to go to the next level.

- Multiple Mario Stages
Includes small mario, Normal Mario, and SUPER MARIO. Advance to the
next stage by getting fire plants and mushrooms. These items can be
obtained by jumping into question mark boxes.

- Overworld
Get an aerial perspective between levels, just like the World Map in
Super Mario World.

- Great Sounds and Music
High quality Ogg music and sounds for the EXTRA mario game feeling.

- Save and Load
Save anytime from the game menu. Then load whenever you want.

- Get Extra Lives
By getting 100 coins or finding the Green Mushrooms.

1) Installation & Start

Just copy the extracted Folder somewhere on your computer and start
"smclone" via its icon.

2) Documentation

In the manuals/ directory you can find the original RTF documentation.
Please have a look for gameplay instructions.

3) Notes

There is a bug when switching from Fullscreen to Window more
respectively, which causes havoc in the background and transparency.
If you restart "smclone" after switching the display mode all is
fine again, so i decided not to bother hunting this bug.

Please be aware that SDL for AmigaOS4 (and Super Mario Clone FX itself)
is work in progress and therefore there might occur one or another

For more information on Super Mario Clone FX please visit the
project website: http://smclone.arturh.com/

Have a lot of fun!

Costel 'Cyborg' Mincea <cyborg()embyte.net>

Copyright © 2004-2024 by Björn Hagström All Rights Reserved