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 Readme for:  Game » Roleplaying » flare.lha

Flare

Description: A free action RPG engine
Download: flare.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 2Mb
Version: 0.17
Date: 30 Sep 12
Author: Clint Bellanger and others
Submitter: Thematic
Homepage: http://www.flarerpg.org/
Requirements: Flare 0.17 data
Category: game/roleplaying
Replaces: game/roleplaying/flare.lha
License: GPL
Distribute: yes
Min OS Version: 4.0
FileID: 7423
 
 
Comments: 21
Snapshots: 1
Downloads: 198  (Current version)
642  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

Show content Show crashlogs Replace file 
Translations are cross-platform and AmigaOS release has an Installer 
script, with which you can choose to tweak some things.

A short PAQ:

Q: More speed?
A: If you didn't set music and sound volume to zero, try that.

Q: Where is all the game data?
A: Not here. Download the file flare_linux_v017.tar.gz (108 MiB) from the 
homepage, then put the mods directory to the same place with Install et al.

Q: When I start the game, the character runs off on its own, what's going on?
A: Try unplugging your joystick/pad (but even if you don't, it doesn't 
seem to usually do this).

Q: Why isn't there xyz in the install script?
A: Hey, send me that idea: thematic at helsinkilainen dot com

- Thematic

---

Flare README
============

Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to
handle a very specific kind of game: single-player 2D action RPGs. Flare is not
a reimplementation of an existing game or engine. It is a tribute to and
exploration of the action RPG genre.

Rather than building a very abstract, robust game engine, the goal of this
project is to build several real games and harvest an engine from the common,
reusable code. The first game, in progress, is a fantasy dungeon crawl.

Flare uses simple file formats (INI style config files) for most of the game
data, allowing anyone to easily modify game contents. Open formats are preferred
(png, ogg). The game code is C++.

COPYRIGHT AND LICENSE
=====================

Most of Flare is Copyright © 2011-2012 Clint Bellanger. Contributors retain
copyrights to their original contributions.

All of Flare's source code is released under the GNU GPL version 3. Later
versions are permitted.

All of Flare's art and data files are released under CC-BY-SA 3.0. Later
versions are permitted.

The Liberation Sans fonts version 2 are released under the SIL Open Font
License, Version 1.1.

The GNU Unifont font is released under GPL v2, with the exception that embedding
the font in a document does not in itself bind that document to the terms of the
GPL.

LINKS
=====

Homepage  http://flarerpg.org
Source    https://github.com/clintbellanger/flare-game
Forums    http://opengameart.org/forums/flare
Email     clintbellanger()gmail.com

DEPENDENCIES
============

To build flare you need the 1.2 Development Libraries for SDL, SDL_image,
SDL_mixer, and SDL_ttf.
To run flare you need the equivalent 1.2 Runtime Libraries.

http://www.libsdl.org/download-1.2.php

For easy building I recommend using cmake and make.

---

Installing dependencies on debian based systems (debian, Ubuntu, Kubuntu, etc):
sudo apt-get install libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev
libsdl-ttf2.0-dev cmake make g++ git

  There is also a flare build in the Ubuntu (universe)
  http://packages.ubuntu.com/source/precise/flare

Installing dependencies on Arch Linux:
pacman -S --asdeps sdl sdl_image sdl_mixer libogg libvorbis hicolor-icon-theme
python sdl_ttf

  There is also a flare-rpg-git pkgbuild at the arch user repository:
  https://aur.archlinux.org/packages.php?ID=57522

Installing dependencies on openSUSE:
sudo zypper in make cmake gcc gcc-c++ libSDL-devel libSDL_image-devel
libSDL_mixer-devel libSDL_ttf-devel python

  There is also a flare build at the openSUSE games repo:
  http://software.opensuse.org/download.html?project=games&package=flare


BUILDING WITH CMAKE
===================

To build flare, go to the main directory/folder and run the following commands:

	mkdir build
	cd build
	cmake ..
	make

If you want the game installed system-wide, as root, install with:

	make install

The game will be installed into '/usr/local' by default.  You can set different
paths in the cmake step, like:

	cmake -DCMAKE_INSTALL_PREFIX:STRING="/usr" ..

or, BUILDING WITH g++
=====================

If you prefer building directly with C++, the command will be something like
this.

Windows plus MinGW (depending on where your SDL dev headers are)
g++ -I C:\MinGW\include\SDL src\*.cpp src\*.c -o flare.exe -lmingw32 -lSDLmain
-lSDL -lSDL_image -lSDL_mixer -lSDL_ttf

Linux (depending on where your SDL includes are)
g++ -I /usr/include/SDL src/*.cpp src/*.c -o flare -lSDL -lSDL_image -lSDL_mixer
-lSDL_ttf


RUNNING FLARE
=============

If the program is installing system-wide (i.e., you typed 'make install' and it
worked), you can run it just by executing the 'flare' command.

If you did not perform the installation step, you should copy back the binary in
'build' to the top directory, and run it from there, like this:

	cp flare ..
	cd ..
	./flare

Also, in newer versions, the game can be launched from an icon in your main menu
in your GUI environment (KDE, GNOME, etc.).

If you're running flare from your operating system's gui file browser (e.g.
Windows Explorer or OSX Finder), you'll want to use one of the provided
launchers.  This helps the flare executable use its own working directory, so it
can see all those data folders.


SETTINGS
========

Settings are stored in one of these places:

$XDG_CONFIG_HOME/flare
$HOME/.config/flare
./config

Here you can enable fullscreen, change the game resolution, enable mouse-move,
and change keybindings. The settings files are created the first time you run
Flare.

SAVE FILES
==========

Save files are stored in one of these places:

$XDG_DATA_HOME/flare
$HOME/.local/share/flare
./saves

If permissions are correct, the game is automatically saved when you exit.


Copyright (c) 2004-2014 by Björn Hagström All Rights Reserved
Amiga OS and its logos are registered trademarks of Hyperion Entertainment