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This patch can be applied to the source code of Synergy.
Without this patch, it means that games such as first person shooters are
unplayable. Once synergy server detects that the mouse has reached the limits of
the secondary screen then it will no longer issue any movement commands. This
means that if you rotate your character it will stop. This patch changes things
so that the clamping is still done, but the delta movement is still sent to the
client.
Remember to press Scroll Lock to force the secondary screen to grab the cursor.
The client is provided by the UHCTOOLS.lha file and the source code for
Synergy-Core is provided in the URL link.
Just run: "git apply rjd_send_message_as_well_as_clamp.diff" and then build.
Tested as far as commit-id "ee19a40bef0ae419b6b727c6b2172890b62d8e93" in the
Synergy-Core git repository and "SynergyClient 0.73".
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