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Flare | Description: | A free action RPG | Download: | flare.lha (TIPS: Use the right click menu if your browser takes you back here all the time) | Size: | 7Mb | Version: | 1.09 | Date: | 10 Dec 2018 | Author: | Clint Bellanger and others | Submitter: | Thematic | Homepage: | http://www.flarerpg.org/ | Requirements: | 1.09 flare-game (link in description) | Category: | game/roleplaying | Replaces: | game/roleplaying/flare.lha | License: | GPL | Distribute: | yes | Min OS Version: | 4.1 | FileID: | 10755 | | | Snapshots:
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| Comments: | 22 | Snapshots: | 1 | Videos: | 0 | Downloads: | 221 (Current version) | | 1198 (Accumulated) | Votes: | 4 (0/0) (30 days/7 days) | |
Flare 1.09 over 1.06 changes are in release_notes.txt (minimap zoom etc.).
For flare-game you need this file, but see also "Games made with flare", below.
https://sourceforge.net/projects/flare-game/files/Linux/flare-game-v1.09.tar.gz
*I* have not tested later releases. Just extract it with its subdrawers:
if it would overwrite the README with an identical file, it is done correctly,
and moreover it doesn't matter which file you extract first. Though if you use
eg. UnArc you need to first unpack the Gzip packed tar file before getting the
game data files out of it.
I have included a settings.txt to avoid some problems.
It can be altered in-game, unless there's something preventing
that interface from displaying. Of note is the hwsurface
setting, if it is 1 the graphics do not draw properly, but
that may have to do with the renderer setting.
renderer=sdl_hardware
should work on systems where hardware compositing is present AFAIK.
And finally, the mouse pointer is more responsive if you set
hardware_cursor=1
- that's the only thing that you might want to change
if everything seems to be working.
Translations are cross-platform, and apparently display correctly.
- Thematic
flare-game-v1.09/README.engine.md:
# Flare
Flare (Free Libre Action Roleplaying Engine) is a simple game engine
built to handle a very specific kind of game: single-player 2D action RPGs.
Flare is not a reimplementation of an existing game or engine.
It is a tribute to and exploration of the action RPG genre.
Rather than building a very abstract, robust game engine,
the goal of this project is to build several real games
and harvest an engine from the common, reusable code.
The Flare engine, which is purely a runtime, is written in C++.
Flare uses simple file formats (INI-style config files) for most of the game
data,
allowing anyone to easily modify game contents. Open formats are preferred (png,
ogg).
For creating maps, we also support [Tiled](http://www.mapeditor.org/) with the
Flare plugin.
Originally the first game to be developed using this engine was part of this
repository. As the engine became mature, the game content was moved to an
extra repository and is now called [flare-game]. (happened around sept. 2012)
[flare-game]: https://github.com/flareteam/flare-game
## Copyright and License
Most of Flare is Copyright © 2010-2013 Clint Bellanger.
Contributors retain copyrights to their original contributions.
Flare's source code is released under the GNU GPL v3. Later versions are
permitted.
Flare's default mod (includes engine translations) is released under GNU GPL v3
and CC-BY-SA 3.0.
Later versions are permitted.
The default mod contains the Liberation Sans font which is released under the
SIL Open Font License, Version 1.1.
The GNU Unifont font is released under GPL v2, with the exception that embedding
the font in a document does not in itself bind that document to the terms of the
GPL.
## Links
The following links are specific to the engine
* [Homepage](http://flarerpg.org)
* [Source](https://github.com/flareteam/flare-engine)
* [Forums](http://opengameart.org/forums/flare)
* Email clintbellanger()gmail.com
## Games made with flare
* [flare-game] A medival fantasy game. In the first days of the engine this
game influenced most design decisions a lot. The art is 3d rendered 64x32 px
isometric perspective.
* [polymorphable] A game made for "The Liberated Pixel cup", which was a
competition about game art and making a game thereof. The pixel art is 32x32
orthogonal perspective featuring a medival setting. The development has
finished.
* [concordia] Another game using the art created during "The liberated pixel
cup". While this started without stress regarding the timeline for the pixel
cup, this story is more thought through and the content is more organized.
[flare-game]: https://github.com/flareteam/flare-game
[polymorphable]: https://github.com/makrohn/polymorphable
[concordia]: https://github.com/makrohn/concordia
## Building from Source
Flare uses SDL2, SDL2_image, SDL2_mixer, and SDL2_ttf. Please see the
[INSTALL.md](INSTALL.engine.md) file for instructions.
## Settings
Settings are stored in one of these places:
### Linux/Mac OS X/Unix
$XDG_CONFIG_HOME/flare/
$HOME/.config/flare/
./config
### Windows
%APPDATA%flareconfig
config
Here you can enable fullscreen, change the game resolution, enable mouse-move,
and change keybindings.
The settings files are created the first time you run Flare.
## Save Files
Save files are stored in one of these places:
### Linux/Mac OS X/Unix
$XDG_DATA_HOME/flare/
$HOME/.local/share/flare/
./userdata
### Windows
%APPDATA%flareuserdata
userdata
If permissions are correct, the game is automatically saved when you exit.
In addition, there is a `mods` directory in this location, which can be used to
override system-wide mods.
## Command-line Flags
| Flag | Description
|-------------------|----------------
| `--help` | Prints the list of command-line flags.
| `--version` | Prints the release version.
| `--data-path` | Specifies an exact path to look for mod data.
| `--debug-event` | Prints verbose hardware input information.
| `--renderer` | Specifies the rendering backend to use. The default is
'sdl_hardware'. Also available is 'sdl', which is a software-based renderer.
| `--no-audio` | Disables sound effects and music.
| `--mods` | Starts the game with only these mods enabled.
| `--load-slot` | Loads a save slot by numerical index.
| `--load-script` | Execute's a script upon loading a saved game. The script
path is mod-relative.
|