OS4 DepotLogo by Nickman 
(anonymous IP: 54.82.211.237) 
 HomeRecentStatsSearchSubmitUploadsMirrorsContactInfoDisclaimerConfigAdmin
 Menu

 Features
   Crashlogs
   Bug tracker
   Locale browser
 
 Categories

   o Audio (321)
   o Datatype (47)
   o Demo (176)
   o Development (486)
   o Document (19)
   o Driver (81)
   o Emulation (131)
   o Game (780)
      o Action (120)
      o Adventure (32)
      o Board (43)
      o Card (11)
      o Children (7)
      o Driving (17)
      o Fighting (1)
      o Fps (34)
      o Megazeux (21)
      o Misc (92)
      o Platform (53)
      o Puzzle (168)
      o Roleplaying (32)
      o Server (0)
      o Shmup (74)
      o Sport (11)
      o Strategy (52)
      o Utility (12)
   o Graphics (422)
   o Library (68)
   o Network (185)
   o Office (49)
   o Utility (730)
   o Video (56)

Total files: 3551

Full index file. Download
Recent index file. Download




 Links

  Amigans.net
  OpenAmiga
  Aminet
  UtilityBase
  IntuitionBase
  AmigaBounty


Support the site


 Readme for:  Game » Strategy » mirrormagic.lha

Mirrormagic

Description: A Mindbender / Deflektor game (C64/Amiga Classic)
Download: mirrormagic.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 2Mb
Version: 2.0.2
Date: 28 Oct 05
Author: Holger Schemel / ToAks OS4
Submitter: Tony Aksnes
Email: tony aksnes/broadpark no
Homepage: http://www.artsoft.org/mirrormagic/
Requirements: OS4 Pre 3 or better
Category: game/strategy
License: GPL
Distribute: yes
Min OS Version: 4.0
FileID: 1226
 
Comments: 0  [View]
Snapshots: 0  [View]
Downloads: 205  (Current version)
205  (Accumulated)

Show content Show crashlogs Replace file 
Mirror Magic OS4:
.................

A game all about adjusting mirrors to reflect the laser beam , 
this game is from the same author as deflektor and the mindbender (deflektor 2)
games and its more or less a 1:1 conversion/port.

here you can see mindbender in action http://hol.abime.net/2486 .

thanks to severin for his bug hunting.

From the Orginal readme:

The Menues
==========
You can see eight blue circles on the left side of the eight green menu
texts; these are buttons to activate the menu commands by simply clicking
on them with the left mouse button. The button will then change to red.

The menu 'name'
---------------
First, you have to choose a player name. Just click on the button for the
'name' menu. The screen will change and offer 10 player names to choose
from. At the first time, they will all be 'no name'. Choose the last
entry 'enter new name', choose one of the 'no name' fields and type in
your name. It will then appear as the actual player's name on the main
screen.

If you choose a certain special name, you will be in a cheat mode where
you can choose all levels without playing the lower levels before... :)

The menu 'level'
-----------------
If you have played some levels of this game, you can choose the already
played levels at any time, but you cannot choose the higher levels. This
means, you can choose levels from level 0 to the highest level that you
have ever won. This is known as your 'handicap'.

To choose a level, click on the two buttons on the left or right hand of
the level field. If you click on the button left of the text 'level',
the level field will switch to '50' or, if >=50, back to '00'. This is
because the levels '50' to '99' are empty, but you can build your own
mirrormagic levels with the built-in level editor.

Hall of fame
------------
Click on this button to see a list of the best players of this level.
Click again to go back to the main menu.

Level creator
-------------
This brings you to the level editor, if you have switched to level 50
or higher, which are empty and can be filled by yourself. See below.

Info screen
-----------
This screen shows you all elements which appear in the 50 levels.
Click again to go back to the main menu.

Start game
----------
This will start the game.

Setup
-----
To change some things in the game, use the setup menu.
You can enable/disable "Sound" (enables/disables _all_ sounds in
the game), "Sound loops" (only allowed on Linux systems with
VoxWare[tm] sound driver; don't worry if you never heard of it --
it's the name of the standard Linux sound driver), "Game music"
(can always be enabled on very fast systems [exception: you don't
like it], on slower systems it will take some percent of CPU time
which will slow things down a bit) and "Toons", which will forbid/
permit the little animated toons.

"Exit" quits the setup menu without saving the changes, "Save and exit"
will save and then return to the main menu.

Quit
----
Exit the game.


How To Play The Game
====================
When the game has started, you can see the playfield on the left side
and a control field on the right side. The control field contains the
following elements:

Level indicator         Tells you what level you are playing.

Spell counter           Shows you how many 'spells' you still need
                        to win the current level.

Score counter           Shows the current score. In some levels there
                        are some extra items giving extra score points.

Music On/Off            The two buttons (red and green) left and right
                        of the 'stop' button can be used to disable /
                        enable background music. On slower systems (and a
                        486DX33 with Soundblaster _is_ a slower system)
                        it increases the game speed to turn off back-
                        ground music. You can completely turn off all
                        sound effects in the setup menu, although it is
                        much more fun to have them enabled when it
                        doesn't eats up to much speed.

                        (Note: On a stock Amiga 500 (with MC68000, 7 MHz)
                        from the year 1987, on which this game originally
                        was developed, the graphics, the sound and the
                        overall gameplay was _much_ more smooth than on
                        a 486DX/33 with accelerated Cirrus 5426 graphics and
                        a Soundblaster Pro. The Amiga version had some
                        additionally background music and, yes, it all ran
                        in multitasking with AmigaOS. But you may have a
                        Pentium100 anyway. Just a note.)

                        (Another note: The sound server currently needs
                        about 10% CPU time on my 486DX/33/SBPro system
                        when playing background music. I wonder if this
                        would get better with a better soundcard, like
                        Gravis Ultrasound, or if only pure CPU power
                        helps in this case...)

Stop button             Click here to stop the current game. You are
                        asked if you really want to quit, so you can
                        use this button as a pause button, too.

Fuel (blue)             Shows you how many time is left to finish the
                        current level ('magic energy').

Heat (red)              Shows you if the magic beam is overheated. If
                        this reaches the top, the game is over.

On the left side you can see the playfield itself. Your task is to get
all the 'magic kettles' which contain 'magic spell ingredients'. To get
them, you have to hit them with the 'magic beam' that starts from the
magician. The gnomes (with red hats) each have a rotatable mirror which
can be rotated by clicking with the left or right mouse button, so you
can reflect the 'magic beam' to another direction. If you have gotten
all the 'magic kettles' (the ones with the color cycling, if you play
at an X server with read/write colors), the 'magic door' opens and you
only have to direct the 'magic beam' to this door to end the game. If
you have some time left you will get a time bonus and see your placement
in the hall of fame.

To complicate the game, the following levels will contain more and more
of some strange elements to help you in the level or to make it harder.

You can see them all on the 'info screen' from the main menu. Just try
out what they do when you see them in a new level - you will quickly
find it out... :)

The Level Editor
================
To build your own levels, just choose a level number between 50 and 99
and then choose 'level creator' from the main menu. You then will see
all available elements on the right side. Just choose the element you
want to place from the right and place it on the left side. All three
mouse buttons are mapped to draw in the playfield, the middle or the
right one erases the filed under the mouse button - I have forgotten
which one, just try it out! ;)

'clear' clears the level, 'exit' saves it after a confirmation.



And Now Have Fun!
=================
Have fun playing the game, building new levels and breaking all high
scores! ;)




Copyright (c) 2004-2014 by Björn Hagström All Rights Reserved
Amiga OS and its logos are registered trademarks of Hyperion Entertainment