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*Important* *Important* *Important* *important* *Important* The SDL implementation is still a bit too unoptimized for AOS4 resulting in stuttering playback when using vspcplay. To solve that problem start the VSPCPlay with the option --update_in_callback or get a faster AmigaOne. ;) Here is an example line; vspcplay --update_in_callback YourSNESTune.SPC /Spot *Important* *Important* *Important* *Important* *Important* Orignial ReadMe follows; This is vspcplay, a visual spc player and optimisation tool. I used the code from the spc-xmms plugin, which uses the snes9x APU emulation code. I updated the snes9x code using a newer version of snes9x (I dont remember which version exactly). The display code is mine. *** WARNING WARNING WARNING! I coded this really fast and added feature after feature without any planning and minimal thinking. The code is really *really* ugly. The homepage for this project is http://vspcplay.raphnet.net You may contact me at raph()raphnet.net Have fun, Raphael Assenat | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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