Logo by Marko (anonymous IP: 18.221.183.34,2258) | ||||||||||||||
| ||||||||||||||
Audio (343) Datatype (51) Demo (203) Development (602) Document (24) Driver (97) Emulation (149) Game (1011) Graphics (500) Library (118) Network (234) Office (66) Utility (932) Video (69) Total files: 4399 Full index file Recent index file
Amigans.net OpenAmiga Aminet IntuitionBase
Support the site
|
**** What is it ? It is collection of code samples demonstrates the basics of OpenGL ES 2 usage with SDL2. C++. Originally writen by erik-larsen for Emscripten and changed/fixed by me to make it works on AmigaOS4 and Win32/MSYS2/Angle. Original source code can be found at: https://github.com/erik-larsen/emscripten-sdl2-ogles2 AmigaOS4 & Win32 source code coming in that archive. example1: Hello Triangle Demonstrates a colorful triangle using shaders, with support for mouse and touch input: * Pan using left mouse or finger drag. * Zoom using mouse wheel or pinch gesture. example2: Hello Texture Demonstrates a textured triangle, using SDL to load an image from a file. example3: Hello Text Demonstrates TrueType text, using SDL to render a string into a texture and apply it to a quad. example4: Hello Texture Atlas Demonstrates SGI's Texfont text, loading a font texture atlas from a .txf file and applying it to a quad, as well as rendering of text strings. **** What exactly done to make it works on amigaos4/win32 ? 1. added amigaos4 and win32/msys2 build scripts (you can manually take the strings for necessary example and run one by one) 2. fixed initialisation (events.cpp): proper initialising of SDL, creating of context, SDL_GL_SetAttributes , so it works now not only on emscripten, but also on amigaos4 and on win32 3. fixed cleanup (events.cpp/events.h): was just std::terminate() for SDL_Quit, which is wrong even on win32, taking aside aos4 where we need clean things ourselfs. Now its proper: case SDL_QUIT: if(glc) { SDL_GL_DeleteContext(glc); glc = NULL; } if(mpWindow) { SDL_DestroyWindow(mpWindow); mpWindow = NULL; } SDL_Quit(); exit(0); break; 4. proper commenting of sources in terms of amigaos4/win32 5. prebuild binaries for amigaos4 **** For what ? To help any developer who want to use OpenGL ES 2 with SDL2 on AmigaOS4. Those examples are basic, but very well structured, selfexplained, well commented, and can be used as basis for more matured apps. **** Thanks Thanks to Daniel for OpenGL ES2 and all his help with everything : http://www.goldencode.de/ Thanks to Hans for Warp3DNova and all his help with everything : https://keasigmadelta.com/ Thanks to AEON who actually pay developers (yes, unusual in amiga world) , so we have OpenGL ES2 and Warp3DNova. Thanks to Capehill (and others) for actual SDL2 port and all his help with everything : https://github.com/AmigaPorts/SDL Thanks to erik-larsen for original Emscripten based version |
Copyright © 2004-2024 by Björn Hagström All Rights Reserved |