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No copyight or anything else... Feel free to use abuse and modify as you see fit. Very little is actually requiored from unpacking to editing if you are happy with understanding hoqw the pieces for shared libraries work. ObtaiEngine() InitDataTypesEngine() and ExitDataTypesEngine() generally handle the BOOPSI class specifics, please edit InitDataTypesEngine() useof MakeClass for your own class parent, and DispatchClassEngine(() is where the BOOPSI class method seletion goes. environment.h gives skeleton references... You can strip the extra "Environment","Emulation" and "Exception" interfaces as they are polymorph specific and not part of "normal" BOOPSI class gadgets. LIBNAME is defined in environment.h and GNUmakefile whern building. Hope this helps any boopsi class authors with something of a skeletpon to get up and going with as quickly as possible |
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