Comment by: Raziel (188.193.60.104) | At: 16 Nov 2019, 22:22 | File version: 0.1.7 |
Then start it with "bs --datapath=data/". Hope it works
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Comment by: Raziel (188.193.60.104) | At: 16 Nov 2019, 22:20 | File version: 0.1.7 |
Whut? Why are you downloading anything for AmigaOS4 then? I don't get it... Aynway...the windows .exe you already found on cyxdown. I have no idea how it should work on windows, but using my port i guess it should be the same. You need to copy your game data (that is, the whole lot of subdirectory and files that are installed on your windows system) to a directory called data. See again "structure.txt" from the .lha to get an idea on how the files have to be set up. Above all that should you copy bs.exe and run it. As i said, not sure if that complies, since i never tried it on windows. There should at least be error messages coming up. The .dll's go together with the .exe.
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Comment by: Spaceman (95.223.73.173) | At: 16 Nov 2019, 21:43 | File version: 0.1.7 |
But I want to run it on windows. Is it possible?
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Comment by: Raziel (188.192.125.27) | At: 15 Nov 2019, 00:29 | File version: 0.1.7 |
@Spaceman We are on Amiga. .exe is pretty much foreign is seldomly used (the .exe from cyxdown is useless as it it windows code). The binary to run BS is called bs_amigaos4. I even added a nice icon which features a starting script behind it, just double click it (it's called "Bermuda Syndrome"). As for the directory structure... The only rather peculiar thing to do is to get the music properly installed, see below. A sane structure is described (or rather listed in "structure.txt"). But normally it should be enough to copy the game data. How you need to rename the music/midi files to get music in game is described in midi-list.txt. Funny that you should miss all that information, but hey, i'm not throwing the first stone ;-) Have fun
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Comment by: Spaceman (95.223.73.180) | At: 14 Nov 2019, 22:30 | File version: 0.1.7 |
What exactly should I do to get it running? I downloaded bermudasyndrome.lha and extracted it, but theres no .exe in this package. Then I downloaded from http://cyxdown.free.fr/bs/ the bs.exe. I copied bs.exe into the extractd folder from bermudasyndrome.lha. After that I copied the folder BERMUDA and VFW from the CD into that folder. The same I did with SDL2.dll, SDL2_image.dll and SDL2_mixer.dll. Unfortunately the game doesn't run. What folderstructures are the correct ones? Into what folder must the bs.exe be copied? I did read the readme, but I'm still clueless.
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Comment by: Thematic (88.114.191.122) | At: 28 Mar 2019, 15:01 | File version: 0.1.7 |
R, usually SDL does support AmigaInput. Cannot test personally.
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Comment by: Raziel (188.193.158.57) | At: 28 Mar 2019, 14:16 | File version: 0.1.7 |
@ddni I'm not sure if it will work. AmigaInput is not supported. SDL takes care of the controller part, so if AmigaInput is needed to make the controller system available, it probably will not work,
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Comment by: ddni (148.252.129.48) | At: 28 Mar 2019, 13:38 | File version: 0.1.7 |
Thanks for the update. Will test with a game controller over the weekend.
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Comment by: Cool_amigaN (85.72.78.207) | At: 11 Jan 2011, 10:40 | File version: 0.1.3-2 |
OK, I 've found it. The detailed rip mode of the soundtrack should be as follows: Codec - Ogg Vorbis Channels - Stereo Sample Rate - 22050Hz (22Khz) Sample Size - 16Bit Bitrate - 64 Name of output files: Track01.ogg, Track02.ogg etc.
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Comment by: Raziel (84.145.1.33) | At: 06 Jan 2011, 19:17 | File version: 0.1.3-2 |
Hmm, strange enough... Checking earlier comments it seems i got sucked into quoting the wrong readme :-( I am talking about the readme that comes "explicitely" with *this* package. Reading it you can find the line "you can rip the tracks to 22 Khz stereo Vorbis .ogg". Copy these to a "music" subdir *inside* your "data" dir. I was using SOX (on os4depot) to create the files On a different matter. I know that the intro video is causing crashes, it does it for me too, but randomly. Just start the game and press ESC to skip the intro and you can play along As i said i am no coder, so anyone who is willing to help nail this bug, feel free to shout
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Comment by: Cool_amigaN (85.74.202.217) | At: 05 Jan 2011, 13:11 | File version: 0.1.3-2 |
Can you please refer with detail regarding the format of the soundtrack to rip? Cause I have tried several solutions without luck. Is it "Mono OGG 22,050Khz, 56kbps"? The Readme of the PC version states plain 22Khz Stereo however. What program you used to rip it? Have you tried converting the .midi to .ogg and see if it works?
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Comment by: Cool_amigaN (85.74.202.217) | At: 05 Jan 2011, 13:11 | File version: 0.1.3-2 |
Can you please refer with detail regarding the format of the soundtrack to rip? Cause I have tried several solutions without luck. Is it "Mono OGG 22,050Khz, 56kbps"? The Readme of the PC version states plain 22Khz Stereo however. What program you used to rip it? Have you tried converting the .midi to .ogg and see if it works?
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Comment by: Raziel (84.145.44.67) | At: 08 Jun 2009, 19:02 | File version: 0.1.3-1 |
They need to be named Track01.ogg (and following) and placed in the "music" subdir
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Comment by: Bermudo S. (89.130.129.4) | At: 01 Dec 2008, 12:03 | File version: 0.1.3-1 |
Well, I ripped off the musics of the soundtrack CD in Vorbis ogg format as the README says, but I still don't hear any music. Do the track files have to have specific names to be recognized?
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Comment by: Raziel (84.145.8.200) | At: 25 Mar 2008, 05:55 | File version: 0.1.3 |
As i said in the readme, just copy the whole structure of your CD into "BermudaSyndrome" (this package) and let the sart script do the rest.
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Comment by: walkero (62.169.219.218) | At: 25 Mar 2008, 02:19 | File version: 0.1.3 |
I have the same problem with nubechecorre. What should I do to make it run?
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Comment by: Raziel (84.145.39.142) | At: 09 Mar 2008, 13:16 | File version: 0.1.2-2 |
@nubechorre See PM @K-L README :-D
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Comment by: nubechecorre (62.101.126.228) | At: 09 Mar 2008, 12:34 | File version: 0.1.2-2 |
I cannot run the game.. i have this error message : " i cannot open ..bermuda.ovr ".. i have configured the datapath but still the same problem..
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Comment by: K-L (213.245.83.120) | At: 09 Mar 2008, 11:34 | File version: 0.1.2-1 |
Indeed, I missed this one, sorry :-( Thanks for this game nonetheless :-) Is there a Fullscreen option? By the way, the overlay exe crashes (Grim Reaper), too bad :-(
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Comment by: Raziel (84.145.9.74) | At: 09 Mar 2008, 10:46 | File version: 0.1.2-1 |
@K-L Misunderstanding... I meant the README that came with THIS package, not the one from the game, obviously all the instructions for the game are meant to be Windows :-) README: If you have the CD game soundtrack, you can rip the tracks to 22 Khz mono Vorbis .ogg files.
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Comment by: K-L (213.245.83.120) | At: 08 Mar 2008, 21:59 | File version: 0.1.2-1 |
I meant @Raziel, not @Big H in my precedent post, sorry. By the way, I posted the news on the French Amiga OS 4 Users site: http://www.amiga-ng.org/article.php?sid=83&mode=&order=0
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Comment by: K-L (213.245.83.120) | At: 08 Mar 2008, 21:55 | File version: 0.1.2-1 |
@Big H From README.TXT: "1.3 Midi and General Midi The songs that are replayed during the game have been adjusted and remixed for the Soundblaster AWE 32 (tm). If you use this soundcard you will get the best result. Of course the songs will work on other soundcards, too. Just remember to set your soundcard to "General Midi". If the soundtrack still sounds strange then you should use the "Windows Midi Mapper" to remap channel 16 to channel 10. " From README.os4: "There will only be background music if you rip the audio tracks from the CD. Otherwise the game will only have sound effects and be rather silent. MIDI playback is not supported." So? I ask again: what must be the format of the musics in order to hear them. I would be glad to rip them in any format needed....if I know which one I must use.
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Comment by: Raziel (84.145.33.236) | At: 08 Mar 2008, 21:20 | File version: 0.1.2-1 |
@Big H Investigating... @K-L Theres a README, you know? ;-)
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Comment by: K-L (213.245.83.120) | At: 08 Mar 2008, 18:43 | File version: 0.1.2-1 |
Great game indeed, thanks Raziel and Grégory. What must be the format of the musics in order to hear them?
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Comment by: Big H (84.138.247.111) | At: 08 Mar 2008, 15:50 | File version: 0.1.2-1 |
At first great job. At second the game freeze when i talk with Tauron. [bs] dialogue.cpp:60: failed assertion "substringCount < 5". Abnormal program termination
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Comment by: SZAMAN (78.8.102.18) | At: 06 Mar 2008, 20:15 | File version: 0.1.2 |
between 2 and 3 level i have game freeze: [bs] parser_scn.cpp:339: failed assertion "index >= 0 && index < 10". Abnormal program termination
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