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 Readme for:  Game » Action » rockdodger.lha

Rockdodger

Description: Horizontal Scrolling shooter with a particleEngine
Download: rockdodger.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 1Mb
Version: 0.6
Date: 24 Oct 2005
Author: PAD / ToAks OS4
Submitter: tony aksnes
Email: tony aksnes/broadpark no
Homepage: http://spacerocks.sourceforge.net/
Requirements: OS4 Pre 3 or better
Category: game/action
License: GPL
Distribute: yes
Min OS Version: 4.0
FileID: 1200
 
Snapshots:
 
Comments: 2
Snapshots: 2
Videos: 0
Downloads: 403  (Current version)
403  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

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Rock Dodgers:

A horizontal scrolling shoot em up where your mission is to kill green greebles
and dodge asteroids..

The Game won 4th place in the "NoStarch game contest!" some years back.

From the orginal readme:

Introduction

Dodge the rocks for as long as possible until you die. Kill greeblies to make
the universe safe for non-greeblie life once again.

Controls

Up = go up
Down = go down
Left = go left
Right = go right
D = fire laser!
S = Shields [VERY useful!]
P = Pause

----------------------------
(stuff i saw in the source:)
----------------------------
F3 (or 3?) = Screenshot
F2 (Or 2?) = Cheat?
F1 (Or 1?) = Cheat?

Command line

Run the program with "rockdodger"
rockdodger -s = silent (no sound)
rockdodger -w = run in windowed mode (Full screen mode is now the default
because it looks way cooler)
rockdodger -h = list all allowed command line options

OS4 port info:

This game supports Joystick.
The source had various bugs , cleaned up.
The Source wanted "random" , nailed thoose one.
The Highscore table has an bug (if you press Enter on an empty line) , will
look
into that after i emailed the guy who made this game.
The game thinks green is black (alphachannel problem?) so i changed thoose base
colors to make the game playable (cheat) ;).

For Screenshots, look at the website/homepage of this game.

This was a pretty confusing port job , its been on my harddrive for weeks (it
was one of my first port attempts) and today i gave it a go and found out why
and what the reason was for the problems though there might be more of them so
if you find any please email me at tony.aksnes()broadpark.no .








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