Comment by: thellier (37.167.10.239) | At: 14 Mar 2024, 20:39 | File version: 1.0.0 |
Hello Hugues I am working on WipeOut 68k I have found something strange in source, in image.h : entries is supposed to be an array of pointers to UBYTES but this array dont have size and is not allocated too = so it dont exist and I cant imagine how it may works So I have modified it this way uint8_t *entries[1024]; // warning 1024 may not be enough
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Comment by: HunoPPC (89.86.74.172) | At: 27 Feb 2024, 23:04 | File version: 1.0.0 |
glad you can fully enjoy this game, have fun and have fun
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Comment by: chris (86.11.8.201) | At: 23 Feb 2024, 17:50 | File version: 1.0.0 |
I re-installed minigl just in case (was already on 2.24), started it up without changing any settings and... it worked. I then ran it again but putting it in full screen mode (which is all I'd changed previously) and that was OK too. So not sure what happened there, will keep an eye on it.
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Comment by: HunoPPC (90.48.32.153) | At: 22 Feb 2024, 19:51 | File version: 1.0.0 |
hi, I think you have a bad setting or a missing update, set the sdl2 prefs to default. This game was ported to my sam440 with integrated chip and runs for hours without quitting.
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Comment by: chris (86.11.8.201) | At: 21 Feb 2024, 15:22 | File version: 1.0.0 |
This initially looks like it works really well, however on my SAM440EP (built-in graphics) it crashes back out to U-Boot after a while. The first instance was when I pressed F1, the second was just a while after racing on the "default" track (Play, single race, then all the top options).
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Comment by: anonymous (109.42.240.86) | At: 20 Feb 2024, 18:32 | File version: 1.0.0 |
thanks for this Port.Works fine
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Comment by: khayoz (2.248.149.50) | At: 17 Feb 2024, 22:24 | File version: 1.0.0 |
Thank you!
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