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xrick for AmigaOS4 using SDL2. Based on https://github.com/zpqrtbnk/xrick sources. Included in this archive AmigaOS4 source changes. See README.md for more info PS: it's a fast port so everything can happen. Have phun!!! THX: Samir Hawamdeh, Marek Glogowski and everyone at os4coding.net 2023.12.02 (#2): -FIXED: After the first level section if you lose all lives it leads to a black screen and can't continue playing the game. [reported by Maijestro] **************************** Remember Rick Dangerous? Way before Lara Croft, back in the 1980's and early 1990's, Rick Dangerous was the Indiana Jones of computer games, running away from rolling rocks, avoiding traps, from South America to a futuristic missile base via Egypt and the Schwarzendumpf castle. **xrick** is a clone of Rick Dangerous, produced by carefully reverse-engineering the PC and Atari versions of the game, and re-coding in C. It has been ported to Windows, Linux, but also BeOs, Amiga, QNX, and all sorts of gaming console. You can read more about Rick Dangerous straight from his creator, [Simon Phipps] https://www.simonphipps.com/games/rickdangerous/), and more about xrick at the original [xrick page](http://www.bigorno.net/xrick). The code for xrick was only available as Zip files on that page: the goal of this repository is to release it in a more convenient way. So far, it contains: * The "Dec 12th, 2002" release (#021212) which is the last version I published in 2002 * The "May, 2005" release (#050500) which was never released, and is a bit cleaner (?) * Ported from SDL to SDL2 * With adjustments so it can build with [emscripten](https://emscripten.org/) This is all work-in-progress and will be updated.
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