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O O O O o o o o o . . o . .____. _______ . ._______________________.___________ | |__ .__\__. \ ____.___________. | __ / ___ | __ /__|___ __/___|__ _ | \ \| | __ | | |_/ / \_| | |/ / ___/ | __// |___\ | |_/ | | ______/|___________|____|\_______|__________|_____| \_____|_____ | |____| /_________| F O R .____. .________________________ _____________._____________| |__ | __ / __ /_\ __ | ____/____) __/______ | |_/ / |/ / \ \_| | __/ | | |_/ / . | ______/_____|\_________\__________| | |____|___________/ . |____| |____| o . . o o o P R E S E N T S o o O O REZERWAR [AOS4] O O PORTED BY .................... SPOT SUPPLIED BY .................. SPOT TYPE ......................... GAME REQUIRES ...................... SDL ...........MINIGL 2.0 BETA OR LATER - -- -------------------------------------------------------------------- - - Rezerwar - a big mess of networked blocks and pipes Copyright (C) Bertrand Janin (tamentis()neopulsar.org) Rezerwar is a puzzle game that could be quickly described as the unlegitimate child of a known tetromino game and a pipe game. DISCLAIMER ------------------------------------------------------------------------------- This is a pet project, not in any way a finished product. As stated in the license, I am not responsible in case of damage. INSTALL ------------------------------------------------------------------------------- From source, you will need gcc, make, mikmod (musics), inkscape (gfx), oggenc (vorbis-tools), then just type make. SOUNDS ------------------------------------------------------------------------------- sampled from freesound.org with Audacity: - Start Horn by Vann Westfold (freesound.org) - Rotating sound "Clock Ticking" by jackstrebor (freesound.org) - Falling block "deepkickclean" by johnnypanic (freesound.org) - Bomb block "Boom" by DJ Chronos (freesound.org) - Network boom "possiblelazer" aust_paul (freesound.org) - Menu nav "Menu Nav 3" by DJ Chronos (freesound.org) - Menu Select "f3-sfx-menu-select.wav" by broumbroum (freesound.org) GRAPHICS ------------------------------------------------------------------------------- created with Inkscape and The Gimp MUSIC ------------------------------------------------------------------------------- created with ChibiTracker HOW TO PLAY ------------------------------------------------------------------------------- You have to position falling blocks to align their pipes and let water "flow" to create "networks". You get points by closing networks, the bigger the network, the more points you get. "NETWORK" ------------------------------------------------------------------------------- A network is the name of a set of pipe-connected cubes. When a network is closed with water, it gets destroyed. AVALANCHE ------------------------------------------------------------------------------- When a network is connected from one end of the screen to the next... the water turns red. As soon as the network is completely closed, the network is destroyed and with it all the cube below it. This is the most score rewarding trick in Rezerwar. LEVEL FORMAT ------------------------------------------------------------------------------- The levels are simple text files, here are the rules to edit/create them: - The lines starting with '#' are ignored completely. - Blank lines (i.e. no char at all) are used as delimiters. - The first non-blank line is the title of the level (Max 64) - The first paragraph after the title and a blank line is the description of the level, it will appear as soon as the level loads. - The set of characters after represent the grid of the initial cubes. UPDATES, PATCHES, LEVELS, MUSICS, etc.: ------------------------------------------------------------------------------- I do accept all contributions, just drop me a mail at tamentis()neopulsar.org and I'll include your stuff in the next release, if there is any ;) vim:expandtab ts=2 sw=2: |
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