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C-Dogs Amiga SDL Port v0.04 --------------------------- (based on C-Dogs 1.06) Ported to AmigaOS 4.0 by Spot / Up Rough (v0.3), updated to v0.4 by Javier de las Rivas <jabierdlr()gmail.com> If you already have v0.3 installed, just copy CDOGS and CDOGS.EXE to your old installation. Delete old options.cnf (config/options.cnf). To add music in menu/game, just create plain text files MENUSONG.CFG & GAMESONG.CFG in data/config and add list of MOD/S3M. Copy them in <cdogs_path>/music (create it if doesn't exists) or add full path in MENUSONG.CFG & GAMESONG.CFG Fullscreen mode does work now (adding a few more FPS), please let me know if it works for you. AmigaInput (still under development) not tested. This game is still in development and all features aren't there yet, but it's very playable. So, have a blast! /Spot (ZILLION THX) & /JavI ---- Orignial ReadMe ---- C-Dogs SDL Port v0.03 --------------------- (based on C-Dogs 1.06) .--------. | _______| / / __ | | | '-. .---. .---. .---. / / / / | _ || ___|| __| | | | |_/ || (_) || | __ / / / / | || '-' |.-' `. | | '-------' '---' '----''----' / '.___________ | | SDL `---------------' v0.03 +----------+ | Contents | +----------+ 1. Introduction 2. Tested Environments 3. Installation 4. Command line options 5. Contact +---+--------------+ | 1 | Introduction | +---+--------------+ C-Dogs SDL is a port of a really fun old DOS game to modern operating systems, using the SDL media libraries for graphics, sound and input (hence the name). For more information about the original c-dogs read 'original_readme.txt'. +---+---------------------+ | 2 | Tested Environments | +---+---------------------+ C-Dogs SDL has been ported with a unix development environment. In theory, C-Dogs SDL could run on any system that is supported by SDL. See the SDL website - www.libsdl.org for more details on SDL itself. Tested architecture/system combinations include: Linux: * x86 (gentoo, slackware, ubuntu) * x86-64 (gentoo) * ppc (ubuntu) MacOSX: * ppc * x86 (reportedly works fine) Should you succeed in running CDogs-SDL on a different *Nix, please contact us! +---+--------------+ | 3 | Installation | +---+--------------+ To compile C-Dogs you need to have the SDL libraries previously installed, a compiler (gcc recommended) and the apropriate header files. These instructions assume you have the know-how to at least compile something... :) See INSTALL for more information... +---+----------------------+ | 4 | Command line options | +---+----------------------+ The C-Dogs binary is called "cdogs", below are some command line arguments: -fullscreen C-Dogs will try and become full screen (recommended) -nojoystick C-Dogs will not use any available joysticks -wait C-Dogs will wait for a key to be hit before initialising graphics -nosound C-Dogs won't play sounds, thus saving CPU usage and leaving your sound-card alone (if you have one) -help Display more command line options where are not listed here These can be used in any order/combination: $ cdogs -fullscreen -wait Which will make it go full screen after all the pre-video stuff is displayed on stdout. +---+---------+ | 5 | Contact | +---+---------+ If you have an questions, comments, bug reports (yes please), patches (even better) or anything else related to C-Dogs SDL email either: Lucas <lmartinking()gmail.com> (works with MSN and Jabber too) Jeremy <rekless()fastmail.fm> Alternately, if you have IRC visit #oz on cyberarmy. Jeremy is usually 'ReKleSS' and Lucas 'Ion-Pookie'. |
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