Comment by: Thematic (88.113.183.93) | At: 02 Aug 2012, 02:47 | File version: 2.3.2 |
I'm not sure if I ever compiled a client that is not shared lib and also has sound. Probably not. But if you have a crash, don't use sound (-P none).
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Comment by: Mika (80.228.199.53) | At: 02 Dec 2011, 11:56 | File version: 2.3.1 |
How can I change the game in German, according to the manual wiki, it should work, yes! Can someone give me as a reference? My computer is a G4 AmigaOne 1.266 Ghz with OS4.1 Update 3
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Comment by: Tuxedo (95.246.189.86) | At: 28 Oct 2011, 23:33 | File version: 2.3.0 |
The major problem imho was that the previous version it works withaout any trouble...
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Comment by: Thematic (88.112.226.248) | At: 28 Oct 2011, 00:28 | File version: 2.3.0 |
If there is sobjs:libtiff.so.3 it shouldn't ask for it.
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Comment by: Tuxedo (95.246.189.86) | At: 27 Oct 2011, 21:36 | File version: 2.3.0 |
It ask me for libtiff.os.3 I tryed to donwload it from OS4depot but no changes... Any idea?
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Comment by: Thematic (88.112.226.248) | At: 24 Oct 2011, 17:12 | File version: 2.3.0 |
I'm assuming the server works as usual. So the client doesn't. Why don't you try again with 'freeciv-sdl -d 3' and put the output on some forum.
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Comment by: Tuxedo (95.246.189.86) | At: 24 Oct 2011, 14:31 | File version: 2.3.0 |
I tryed the new os4depot and dont start.... he previous works fine except for the tile problem... Any idea?
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Comment by: Phantom (94.71.119.101) | At: 23 Oct 2011, 16:07 | File version: 2.3.0 |
Copied libjpeg.so.11 and libtiff.so.3 but when it starts I get a Guru error.
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Comment by: Thematic (88.112.226.248) | At: 22 Oct 2011, 00:06 | File version: 2.3.0 |
Oh, there's some new functionality, that is apparently defunct. It's probably what you meant in the first place. You used to be only able to choose the tileset from the commandline (although it saved the choice in the settings file). Perhaps the on-the-fly change wants to use a function that doesn't exist on OS 4.
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Comment by: Thematic (88.112.226.248) | At: 21 Oct 2011, 23:17 | File version: 2.3.0 |
Tuxedo: Which tileset did you try? I had one of them left to try, hex2t, and seems it has an error. The file is data/hex2t.tilespec. It reads "amplio/nuke.spec", but if you replace it with "amplio2/nuke.spec", all of the sets work (YMMV).
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Comment by: Tuxedo (95.246.189.86) | At: 21 Oct 2011, 21:43 | File version: 2.3.0 |
Great GAME! It works at first try for me :) However I get a crash while trying to hcabge tile set... Hope to get enanched verion soon :) kkep up good work!
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Comment by: Thematic (88.112.226.248) | At: 21 Oct 2011, 20:22 | File version: 2.3.0 |
Ah, copying libjpeg.so there is of course redundant.
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Comment by: tekmage (24.5.88.98) | At: 21 Oct 2011, 19:26 | File version: 2.3.0 |
Thanks for the quick response! I'll give your suggestions a try when I get to Amiwest :)
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Comment by: Thematic (88.112.226.248) | At: 21 Oct 2011, 18:04 | File version: 2.3.0 |
The name difference is because the configure script picked those plain ones; in fact, the whole dependency on libtiff and libjpeg is just that. No JPEG or TIFF files are within the (unexpanded) game. See this: http://www.amigans.net/modules/xforum/viewtopic.php?post_id=57845#forumpost57845 So if you are wary of doing anything to SOBJS: (which is usually in SYS:), you could do cd freeciv-2.3.0 makedir sobjs copy libtiff.so.3 sobjs/libtiff.so copy libjpeg.so.11 sobjs/libjpeg.so A static build is simple enough to do from the sources and (flawed, no doubt) instructions I uploaded, but I'll see about including it with the next 2.3 release when it appears.
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Comment by: tekmage (24.5.88.98) | At: 21 Oct 2011, 17:35 | File version: 2.3.0 |
Thematic, Thank you for taking the time to port this app to OS4! Seriously, work like this takes your valble time and we all apperciate it. I've been running in to Sobj problems too. Looks like the libtiff archive does not contain libtiff.so but libtiff.so.3. I'm just begining to explore the SDK but I don't think I can build my own libtiff. Any chance you could do a static recomple? Thanks again and I hope to see another port soon :)
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Comment by: Thematic (88.112.226.248) | At: 21 Oct 2011, 17:16 | File version: 2.3.0 |
It may be best to use some other browser than OWB (what is available at the time of writing) if visiting the Freeciv site, to avoid inconvenience.
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Comment by: Thematic (88.112.226.248) | At: 21 Oct 2011, 16:29 | File version: 2.3.0 |
The following common libraries are available on this site and do work with this program: http://os4depot.net/share/library/audio/sdl_mixer.so.lha http://os4depot.net/share/development/library/graphics/sdl_image.so.lha http://os4depot.net/share/development/library/graphics/libjpeg.lha http://os4depot.net/share/development/library/graphics/libtiff.lha The rest of the objects are standard issue I think.
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Comment by: Phantom (94.71.125.95) | At: 21 Oct 2011, 13:17 | File version: 2.3.0 |
I'm trying half an hour now without any success due to the missing-but-where-to-be-found SOBJS. :( As the guy said below, it's better to include all the required SOBJS in the archive.
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Comment by: kas1e (83.149.2.34) | At: 21 Oct 2011, 10:46 | File version: 2.3.0 |
Better just include static-build as well (which is matter to add -static to the makefile), so no sobjs-hell.
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Comment by: K-L (89.93.244.142) | At: 21 Oct 2011, 10:41 | File version: 2.3.0 |
Ok, no way to lauch the game. thing.so is missing, bidule.so.11 is missing, anotherthing.so is missing. I give up, I won't loose half an hour to try to play a game, sorry :-( You should include every shared object in the game because I'm pretty sure that nearly noone will managa to play it (and I'm a daily user, AmigaOS is my main system). Sorry.
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Comment by: CentaurZ (86.70.64.208) | At: 20 Nov 2010, 14:20 | File version: 2.2.3 |
Works fine here, thanks. Some issues with contextual pointers though, and I couldn't get to open the Video prefs page.
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Comment by: Thematic (88.112.224.33) | At: 25 Jul 2010, 16:16 | File version: 2.2.1 |
@kas1e It's plain. OpenGL could help with the typical "native" resolutions, maybe for next update. I'd really like to get the server browser fixed as well though.
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Comment by: kas1e (95.54.68.107) | At: 24 Jul 2010, 18:41 | File version: 2.2.1 |
@Bigos In upload query (by some strange reasson os4depot admin not move all the stuff from submit to public, so you need download it for now from upload_query).
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Comment by: Bigos (77.237.14.178) | At: 24 Jul 2010, 17:50 | File version: 2.2.1 |
Where is LIBICONV?!
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Comment by: kas1e (78.36.133.151) | At: 23 Jul 2010, 12:01 | File version: 2.2.1 |
Yep, thanks (imho you need also upload separate archive called "libiconv-shared", where just put only .so, because some users will not found that inside of code-mess:) ) Tested game for now - looks pretty good , stable and fast. Did it use opengl or plain SDL ? Sadly through that no muisic, only sounds. But still, looks good. Thanks for work.
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Comment by: Thematic (85.156.235.70) | At: 23 Jul 2010, 11:03 | File version: 2.2.1 |
Thanks for the heads up, I uploaded it now. You can reach me on eg. amigans dot net for feedback, etc.
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Comment by: kas1e (78.36.133.151) | At: 23 Jul 2010, 10:27 | File version: 2.2.1 |
Sorry, but where i can found libiconv.so ? Tryed to search on os4depot by "iconv" and "libiconv" and have found nothing
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