Comment by: Raziel (188.193.105.160) | At: 19 Dec 2017, 20:27 | File version: 1.4.7 |
Didn't Wesnoth switch to BOOST? I could be wrong but when i asked a while back we haven't had BOOST then (that could have changed in the meantime, though). Would really be nice to have an updated Wesnoth...if it only be for the spectator mode :-)
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Comment by: Tuxedo (62.211.30.66) | At: 14 Dec 2017, 21:58 | File version: 1.4.7 |
@samo79 Absolutely!
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Comment by: samo79 (2.40.76.63) | At: 11 Dec 2017, 12:44 | File version: 1.4.7 |
Now that SDL2 is availible would be nice to have an update for this game :-)
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Comment by: erik (84.210.24.240) | At: 01 Aug 2009, 01:24 | File version: 1.4.7 |
this is a great game
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Comment by: salass00 (94.101.5.193) | At: 12 Feb 2009, 12:15 | File version: 1.4.7 |
FWIW I disabled the SDK commands from S:User-Startup and it doesn't ask me for any SDK related assigns. Only data/SOUND_LIST: which while annoying can be ignored. Either assign it somewhere (f.e RAM:) or simply click cancel each time it pops up. This only happens when Wesnoth generates the cache files when you run Wesnoth the first time or start a campaign for the first time. I'll see if I can find a better solution later.
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Comment by: Tuxedo (93.144.37.200) | At: 11 Feb 2009, 21:29 | File version: 1.4.7 |
Here wesnoth ask me for data/SOUND_LIST: assign... where is? Thanks Tuzedo.
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Comment by: SOFISTISOFTWARE (151.68.200.218) | At: 11 Feb 2009, 19:39 | File version: 1.4.7 |
Hve you resolved the local problem ? Thanks for the update.
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Comment by: Murakami (86.193.226.74) | At: 11 Feb 2009, 07:19 | File version: 1.4.7 |
The SDK assigns are still there... :(
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Comment by: AmigaUser (91.140.58.59) | At: 08 Jan 2009, 18:23 | File version: 1.4.6 |
This is a great game. I wish it existed for AOS 3.9
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Comment by: Murakami (86.194.65.160) | At: 18 Dec 2008, 08:35 | File version: 1.4.6 |
I'm asked for SDK: and some others assigns when launching the game. Why ?
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Comment by: spot (85.228.116.210) | At: 08 Oct 2008, 03:07 | File version: 1.4.5 |
HURRAAH! WESNOTH IS BACK ON OS4!
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Comment by: OS4 player (84.129.239.133) | At: 13 Jul 2007, 18:39 | File version: 1.2.5 |
German language does not work :(
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Comment by: ikir (151.65.176.129) | At: 09 Mar 2007, 22:02 | File version: 1.2.2 |
Thanks! I love this game!
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Comment by: Sinisrus (84.98.23.243) | At: 16 Jan 2007, 23:16 | File version: 1.2.1 |
Hello, (sorry for my bad english) I have download you last portage of the wesnoth i don't "french languag" in this version? please, is it possible to render the french langage for the game? thank you very mutch for your work :-)
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Comment by: salass00 (212.16.103.20) | At: 16 Jan 2007, 18:43 | File version: 1.2.1 |
The locale support in the OS4 port of Wesnoth doesn't work and (unfortunately) probably never will. I've looked into it and from what I can tell it relies on UNIX locale functionality that just isn't there in the OS4 c libraries. Doesn't seem like much can be done about it. Not by me anyway since I know next to nothing about UNIX or how locales work there.
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Comment by: Murakami (86.209.179.227) | At: 16 Jan 2007, 18:34 | File version: 1.2.1 |
I can't activate french language. Why ?
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Comment by: Menthos (213.50.52.162) | At: 03 Jan 2007, 16:28 | File version: 1.2 |
I get DSI every time I tries to run the tutorial. It starts ok but when I can give the character commands it will eventually DSI on me. Any advice?
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Comment by: spot (85.228.117.236) | At: 29 Dec 2006, 05:19 | File version: 1.2 |
ok, tried the latest version now (1.2) it seems faster in the multiplayer menu now, the one on the official server. gonna try a game tomorrow! thanx! this game rocks!
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Comment by: spot (85.228.117.236) | At: 26 Dec 2006, 19:12 | File version: 1.1.14 |
it crashes here when staring or joining a multiplayer game on the official server. hmm..
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Comment by: Severin (83.67.70.55) | At: 07 Dec 2006, 00:18 | File version: 1.1.13 |
Oops, problem solved, it was trying to open it's screen oon the wrong gfx card.
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Comment by: Severin (83.67.70.55) | At: 06 Dec 2006, 02:27 | File version: 1.1.13 |
Doesn't work for me with OS4 Beta, I get the the opening 1024x768 screen message then it locks the system up, I have to use the case reset button to reboot.
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Comment by: Raziel (84.145.16.106) | At: 05 Dec 2006, 21:43 | File version: 1.1.13 |
Still shows 1.1.12 with "Wesnoth -v" and in the main menu! Wrong exe?
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Comment by: Raziel (84.145.16.106) | At: 05 Dec 2006, 21:23 | File version: 1.1.13 |
Many thanks for that port, Fredrik :-)
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Comment by: Raziel (84.145.11.44) | At: 14 Nov 2006, 20:03 | File version: 1.1.12 |
@spot Version 1.1.12: * user interface * move chat line slider bottom (Multiplayer options) * display started game with vacant slot with yellow font * fix allow to move other player's (bug #6451) * sound * add sample_rate option (read only) to solve cracking sound on some sound card (Intel HDA, cmipci, ...) (bug #7507) * graphics * new portraits: Human Bowman * unit animations: Elven Hero's melee attack, Dragonguard, Saurian mages, Young Ogres, Troll Warrior, Troll Rocklobber * team color: Trolls, Woses, Orcish Assassin, Thief, Rogue and other outlaws * new/modified attack icons: dark magic, drake, javelins, ... * other: new sceptre * multiplayer * send a server message each time side controller change (fr #7358) * fixed green game bugs * fixed new host doesn't get control when original host left (bug #7351) * fixed crash when transfering a side (bug #7346, bug #7455) * fixed message bell sounding even on ignored messages (bug #7378) * language and i18n: * new manpages: Dutch * updated translations: Esperanto, French, German, Greek, Italian, Norwegian, Japanese, Polish, Slovenian, Turkish, Valencian * updated MANUAL: Czech, German * updated DejaVuSans font to 2.11 * multiplayer maps: * revised multiplayer maps: Hamlets, Meteor Lake, Sulla's Ruins, Silverhead Crossing, Isar's Cross, Paths of Daggers * engine changes * fixed the terrain defense alias to be used properly * fixed aggression calculations (bug #7432) * misc bugfixes * fixed malfunctioned sighted event during shroud (bug #4398) * fixed stats in replay counted not from 0 (bug #7245) * fixed replay end showing scenario objectives (bug #6937)
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Comment by: spot (85.228.117.236) | At: 14 Nov 2006, 18:05 | File version: 1.1.12 |
what's new or fixed this time?
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