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... What is it ... This is the port of "Worlds" to AmigaOS4 which utilizes Irrlicht Engine and works over gl4es (which works over ogles2 & warp3dnova). The game created by Curius Planet and out firstly in 2016: http://www.curious-planet.com/ To have good performance and no visuall glitches, you should have as a minimum: ogles2.library : >= 3.1 Warp3DNova.library : >= 1.85 RadeonHD : >= 3.7 or RadeonRX : >= 2.4 with Prefs:PowerManagment set to HIGH ... How to run and how to play ... Game are closed source and to get data files you can get a copy from Steam: https://store.steampowered.com/app/304850/Worlds/ The datafiles should be placed in root of game's directory, and those ones you need: scripts/ : size 83.110.127 sounds/ : size 1.250.412.460 data.bin : size 141.951.705 Mean in summary ~ 1.5 GB of data files need to be installed. After you install the necessary data files just double-click on a "Worlds" icon. By default game running in 1280x800 window mode. To switch to another video mode or to fullscreen, you can choose an appropriate setting and restart a game. Alternatively, you can manually change worlds.cfg file. In beginning it can be a bit hard to play, so you have training mode at the start. Follow it, and you will be able to dig in quickly. Also, remember that to skip long intros you can hit "TAB". There is also no usual "save" like you press "ESC" and save at any time. Saves there in the rooms with beds which you need to find. ... Warnings ... 1). Setting Video Quality more than "Medium" will try to use Vertex Shaders which need access to textures, and accessing to textures from Vertex Shaders is currently not supported in Warp3D Nova. There is the report about http://www.amiga.org/developer/bugreports/view.php?id=714. At first, I thought to just disable the ability to choose more than "Medium", but in the future, it will be probably fixed in Warp3DNova, so things may work automatically after. But in meantime didn't use Video Quality bigger than Medium. 2). "Cache Size" option set more than "Medium" will go past 2 GB of system RAM pretty quick. But we currently can't go past 1.8 GB of memory in a normal way, so once you will try to set more, you will quickly be out of system memory and have a freeze of the OS. So, didn't use more than Medium, it's an optimal value already (which, may also sometimes be out of our 2GB barrier, so don't forget to saves when possible). ... Performance note ... As of now is recommended to use X5000 and Radeon RX (with PREFS: PowerManagment set to HIGH, otherwise due to the lack of DMA in our driver's power management will not rise resources causing low FPS). On x5000/020 with Radeon RX, in 1920x1080x32 you have from 25 till 120 FPS across all the game. In most cases, it's ~50FPS. You can see the video in action to know what to expect: https://youtu.be/HedPMoq1Y4I ... ChangeLog ... v1.00 (first amigaos4 release): -- gl4es is used for OpenGL (so ogles2/warp3dnova) -- build based on amigaos4 port of Irrlicht engine: https://github.com/kas1e/Irrlicht -- amigaos4 specific changes -- built with GCC 10.3.0 -- fixed original issues which show ups only on AmigaOS4 due to its very sensitivity to a bugs nature. ... Thanks to ... to Daniel for OpenGL ES2 and all his help with everything: http://www.goldencode.de/ to Hans for Warp3DNova and all his help with everything: https://keasigmadelta.com/ to ptitSeb for gl4es and all his help with everything: https://github.com/ptitSeb/gl4es/ to Capehill for glSnoop and actual SDL1, SDL2 ports and all his help with everything: https://github.com/AmigaPorts/SDL to CuteAlien for keep working on Irrlicht engine: http://irrlicht.sourceforge.net/ to Mayto from Curious Planet for source code: http://www.curious-planet.com/ (c) kas1e, 2021 |
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