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 Readme for:  Game » Fps » prboomgl.lha

Prboomgl

Description: An improvement on id Software's classic FPS 'Doom'
Download: prboomgl.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 6Mb
Version: 2.5.1
Date: 13 Jan 2010
Author: See AUTHORS, AmigaOS 4.x compile by HunoPPC
Submitter: Lio
Email: ls3/mageos com
Homepage: http://prboom.sourceforge.net/about.html
Requirements: AmigaOS4.1, GUS soundfont (optional)
Category: game/fps
Replaces: game/fps/prboom.lha
License: GPL
Distribute: yes
Min OS Version: 4.1
FileID: 5289
 
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Comments: 1
Snapshots: 1
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Downloads: 1102  (Current version)
1216  (Accumulated)
Votes: 1 (0/0)  (30 days/7 days)

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PrBoom 2.5.1 OS4
================

1. What is it?
--------------
PrBoom is a version of the classic first person shooter Doom, originally written
by Id Software. It provides a program to play Doom levels, but it doesn't
include any levels itself. You need one or more .wad files that holds all the
data for a Doom game..

Fortunatly this Amiga OS 4 version comes bundled with the Freedoom full game
(http://www.nongnu.org/freedoom/) and so you are able to enjoy a free Doom-like
experience without installing any additional files. (Pay attention that freedom
has been less tested than Id Software's Doom episodes)

2. AmigaOS4 fixes and features :
---------------
NEW in 2.5.0
- Auto resolution for aspect ratio on big resolution
- Fix for tranmap on the progdir now
- Added a big cache on OpenGL for the big resolution (1280x800 1280x960 is
playable in my SAM now)
- Fix render software
For new render:
gl = gamma
opengl = no gamma
8 = 8 bits
16 = 16 bits
32= 32 bits
- Added a prboom-game-server for playing with you amigans and pc machines

NEW in 2.5.1 
- Add function -save for destination of PATH SAVING GAME
- Fix MIDI files support (big work, re-writing MIDI convert routine)
- Add support PNG with version PNG 1.2
- Fix initial "insert volume usr:" requester

NOTES: This port has been tested on AmigaOS 4.1 on AmigaOne G3 / G4 and SAM
EP440 667 Mhz and SAM Flex
800 Mhz

3. Installation
---------------
Extract the PrBoom package in your game folder.
The game will use the freedoom.wad file provided in the archive but you can
place the original .wad files from Doom, Doom II, etc. in the same directory of
the executable.
A shareware version of the Doom .wad can be downloaded on the Id Software server
at the following address :
ftp://ftp.idsoftware.com/idstuff/doom/doom-1.8.wad.gz
You can extract the file in the PrBoom directory with unarc.

PrBoom OS4 now supports MIDI files, you must install the GUS SoundFont package
and Timidity. Both can be found on OS4Depot :

http://www.os4depot.net/index.php?function=showfile&file=audio/play/gus_soundfon
t.lha

http://www.os4depot.net/index.php?function=showfile&file=audio/play/timidity.lha

3. How to play
--------------
Start the game by double clic on "Start-PrBoomGL-os4" icon.
Setup your keybindings and game configuration. Then, well, it's Doom we are
talking about!
Please note that to disable the forward/backward mouse mouvement, you should set
the vertical mouse sensivity to the minimum in the options.

Additional parameters can be added by editing the launch script named
"Start-PrBoomGL-os4" or directly the .cfg file.

For exemple to start the game with the Doom II files, a PWAD modification named
predator.wad and begin at the level 4 of the episode 3.
Prboom.exe -iwad doom2.wad -file predator.wad -warp 4 3 -save PROGDIR:save
Note that you can also tell the game where he has to store your save files.

For more informations about parameters, please check the prboom.html provided
with this package.

To initiate the server : in a SHELL, type "prboom-game-server -s 3" (s is for
skill) or double clic on its icon.
To start the clinet : in a SHELL, type "prboom.exe -net hostname" or enter the
parameters in Start-PrBoomGL-os4 script.

4. Known Bugs
-------
- There is a problem with the sky texture in OpenGL mode. (It seems to be a bug
in OS4 OpenGL)
- MIDI does not sound like the original, due to GUS soundfont
- In OpenGL mode, the screen seems darker than in others (non-OpenGL) modes

5. Cheats
---------
The following codes are for a "QWERTY" keyboard :

  idchoppers: Gain chain saw
  idclip: Toggle player's ability to walk through walls
  iddqd: Toggle "invincibility"
  idkfa: Gain 3 keys, all weapons, full ammo, 200% armor

Additional codes can be found in the file doomcode.html (files are copyrighted
leidmester.com and www.classicdoom.com)

6. Thanks
---------
My Wife and children to allow me time to program
All the OS4 betatesters of PrBoom
Lio
Hyperion Entertainment  -  For the development of Amiga OS 4.0 and 4.1
ACube and Faranheit for my SAM EP440 / SAM FLEX
davebraco for the documentation (ChrisH for the english correction) 
and the AMIGA community

7. Contacts
-----------
Bug reports for the Amiga OS 4 version to NOUVEL (HunoPPC) Hugues
nouvel.hugues()orange.fr
http://www.clubevolution4.com/HunoPortSDL/

8. Credits & Copyrights
-----------------------
See the file "AUTHORS" included with the PrBoom distribution

Doom is a registered trademark of id software (http://www.idsoftware.com/

Freedoom Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008
Contributors to the Freedoom project.  All rights reserved.



Copyright © 2004-2024 by Björn Hagström All Rights Reserved