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![]() ![]() ![]() ![]() ![]() ![]() Installation: Drag and drop the plugin into TuneNet's plugin drawer and restart TuneNet. Supported encodings (same as for wave.datatype): - PCM (uncompressed) - IMA ADPCM (16->3 & 16->4) - MS ADPCM (16->4) - u-Law & A-Law (16->8) - IEEE Float (32 & 64-bit) - GSM610 (mono only) - G.721 (4-bit, untested) - G.723 (3 & 5-bit, untested) - Xbox ADPCM (16->4) The plugin supports seeking and streams data from disk when playing to save memory. It uses the same decoding code as in wave.datatype, except for being modified to output 16-bit interleaved sound data as opposed to the 8-bit format needed by sound.datatype. Changes: 1.2 (07-Apr-2009) - Added Xbox ADPCM support - Fixed bug causing the plugin not to play .wav files to the end if the data size wasn't a multiple of the decode buffer size 1.1 (20-Nov-2007) - First released version |
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